Monday, 2 March 2009

Separate but not equal: Kemono no Souja Erin

The town of Ake, where much of the action in fantasy anime Kemono no Souja Erin takes place, is established early on as being isolated. It is described as being far from the battlefront where the touda lizards they raise are used to defend the kingdom; the marriage of one of the town's daughters to a man from another town requires that she leave home, with the prospect of future contact with her family unlikely; the appearance of a soldier from another clan with an injured touda meets with reluctant acceptance only once the Grand Duke's seal is shown; finally, the "mist people" of whom Erin's mother Soyon is one, are shown to be distrusted by the townspeople.

Soyon, having married the son of the town's chief and continued to work diligently as a doctor looking after the touda after her husband's death, is treated in a friendly way by most people, although in her first appearance in episode 1 she is pegged as being different by a passer-by in a short snippet of hastily-shushed backchat. This proves to be a theme underlying her relationship with the town. She and her daughter are liked but not accepted.

The primary antagonist in the early stages of the story is Wadan, another doctor in the town, although one of considerably less talent and considerably more self-regard, and it is he that provides the main voice for the prejudice and discrimination against Soyon and Erin. That despite Wadan's obvious asshattery and Soyon's clearly professional and gentle manner, her status in the village is constantly seen to be under threat while Wadan's appears unassailable, speaks of the high regard in which the townspeople hold the concepts of continuity, community cohesion and equilibrium.

No good deed goes unpunished

Soyon's attitude to her position as an outsider is to take a supplicatory stance at all times. In episode 5, when Erin protests at the townspeople stealing the touda eggs from their mother, Soyon goes down onto her knees to begs Wadan for forgiveness for her daughter's transgression. In the same scene, she shows no hint of pride or anger when Wadan lays the blame for Erin's behaviour on her mother's foreign blood. In the end, Soyon suffers for Erin's outburst and Erin suffers through guilt at having caused trouble for her mother. Within the context of the narrative it is Erin who is the villain for upsetting the equilibrium and Soyon who is the heroine for reasserting it. Even though the equilibrium itself is one that allows the bigoted Wadan to mistreat the two outsiders, the implication is that the greater good outweighs individual justice. Wadan must be pacified; the outsiders must take their knocks and feel thankful that they are allowed to stay at all.

In episode 6, when the senior townspeople gather to decide who should take responsibility for the deaths, by an unknown cause, of some of the town's toudas, Wadan uses this as an excuse to further press his vendetta against Soyon, and again Soyon's attitude is submissive. The audience is invited to hate Wadan for his arrogance, pettiness and vindictiveness, and on the flipside, we are asked to respect Soyon for the humble way she accepts her fate.

The sound that makes no sound

One of Kemono no Souja Erin's most striking features is the way each episode takes specific images and intercuts them with the main story in the form of visual punctuation, with each image providing a metaphor or a reflection on the main events of that episode. Central to this is the idea of the mute whistle. The mute whistle is inaudible to humans but has the ability to exert control over the touda, and it's tempting to suggest that this is a conscious metaphor for Kemono no Souja Erin's approach to storytelling, where what is unspoken is often of the greatest significance.

As Soyon is talking to Erin after throwing her mute whistle into the furnace, the camera cuts to the bath house, full of the town's citizens. The symbolism here is twofold. The whistle is the symbol of Soyon's position as the town doctor, and as it burns, it heats the water that enables the town's citizens to bathe communally together in peace. Soyon's sacrifice of her position therefore serves the greater good of the town's equilibrium. This image also serves to underline the isolation of Soyon and Erin, first sitting alone outside the bath house, and then bathing alone together afterwards. No one says any unkind words to them as they enter; the understanding that as outsiders they were never truly part of the community is merely accepted.

The way the evening is presented is ripe with hints and messages that are unspoken yet increasingly clear. Soyon's punishment is not described and yet everyone except Erin seems to understand what it is. After the meeting with the senior townspeople, Soyon is left free to continue her day as usual, and yet hints of what is to come abound. Soyon gives Erin a bracelet that she received from her own mother, which Erin instinctively understands as having been a parting gift for when Soyon left her home (although perhaps not seeing its significance in relation to herself now). While cooking the evening dinner, Soyon gently explains, step by step, how the dish is prepared. Finally, at night Soyon and Erin are shown sleeping together in the same futon; however, in a payoff to earlier scenes in the series where Erin is shown crawling under Soyon's covers, here Soyon is under Erin's cover. They symbolism here is the most significant moment of the whole episode: Soyon is positioning herself as the outsider in her own home, and passing ownership and responsibility for that home onto her daughter.

Armed men take Soyon away at dawn. Erin (for now) remains in the town, treated with the same kindness by the citizens that she always has. Equilibrium has been restored.

Monday, 9 February 2009

Xam'd: Notes on the Ending

Endings are difficult to write. Just ask Konaka Chiaki, who wrote Shinreigari (Ghost Hound), maintaining a brilliant script that unravelled catastrophically in its superlatively awful final episode. Seriously, ask him: why was that ending so bad, and what are you going to do to avoid similar travesties in the future?

The ending to Bounen no Zamudou (Xam'd: Lost Memories) isn't a travesty, but neither is it a triumph. This post should by no means be taken as an evisceration of what remains an extremely interesting and refreshing piece of work, but there are definite structural problems with its conclusion that are worth analysis.

First, there are niggling problems with the final episode specifically. Kudos to the team for having the balls to kill off Raigyo in an earlier episode, but in a number of other cases, they trivialise death with how easily reversible they allow it to be. Ishuu seemed quite clearly to have died in episode 23, and yet she appears in the final episode with just a sling and a haircut to show for her ordeal. Kakisu was shot in the face at close range and yet in the final episode he is revealed to be merely in some sort of coma. Akiyuki turns into stone after Nakiami descends into the Quickening Chamber, and yet he is able to reappear and reunite with Haru at the end in a dramatically and thematically satisfying, yet logically dubious fashion.

Rather than systematically developing all the various story threads and then tying them back together into a satisfying, unifying conclusion, Xam'd's plot, from about half way through the series, disintegrates into a series of scattershot story ideas and visual concepts that rain down, disconnected, like pieces of torn paper dropped from an open window.

It becomes pretty clear that this is what's happening from a long way before the end so it's difficult to say that the ending itself is disappointing. Flawed it most certainly is, but the sources of the flaws lie further back in the series.

Perhaps the problem with Xam'd is that the creators didn't know what the story was about. At first it is implied that the story is about Akiyuki's attempt to understand the Xam'd that has been implanted in him and help it recover its titular "lost memories", but that quest is never clearly developed and Akiyuki merely drifts from one set of circumstances to another in what are often interesting diversions, but never quite held together with the sense of forward momentum and sense of purpose that a story needs if it is to conclude satisfactorily. The other characters' subplots are similarly vague. Kakisu's role on Sentan Island and the role of Haru's sister, Midori, builds up interestingly, but it flatters to decieve. In the end it is nothing more than incidental to the rest of the story. The crew of the postal ship Zanbani write themselves out of the story half way through and, with the exception of Ishuu and Raigyo, do precious little else. Haru herself merely runs after Akiyuki -- she admits this to herself at one point, and it feels more like a desperate cry from a writer unsure of what to do with this character whose motivation has not been set deep enough; a tacit admission of the staff's own failings rather than the words of the character herself.

An interesting comparison is with Simoun, which is similar to Xam'd in the way the war is used primarily as a setting against which the character drama plays out. In both cases the cause of the war isn't deeply explored, and in both cases, the series ends realistically with the threat of war an ongoing issue. Both shows also feature plots that drift, with the characters pulled hither and thither by forces out of their control.

The key difference is the ending. Simoun has a very powerful ending, where each character reaches a conclusion that may not be what the audience wanted, but which has clear roots in the way their personalities, motivations and character development have been set up earlier in the series.

Both shows have elements of their endings that are enigmatic, but Simoun ensures that each of these elements is charged with a strong, clear emotional resonance which again has its roots in how the characters have been set up. In a sense, it is the simpler, more archetypal set of characters in Simoun that gives it this resonance. Passion, loneliness, religious fervour and love are the guiding emotions of most of Simoun's cast, whereas Xam'd's characters are more complex, more uncertain, and less melodramatic. It is to Xam'd's credit that it takes this more measured and mature approach to its characters, but in doing so they also deny themselves the dramatic options that Simoun so successfully exploited.

This brings another problem -- in fact perhaps the main problem of Xam'd. What made the early episodes so refreshing and believable was the way the characters' personalities were shown up through their interaction with the circumstances in which they found themselves, and as long as those circumstances were tangible things that the audience could relate to, there was a satisfying sense of solidity to them. As the end approached and more abstract issues such as the Hiruken Emperor and the Quickening Chamber became more central to the story, that solidity started to dissolve and the story became caught up in what I call "the spiral of hippy". Everything became winged beings of light, raining down balls of goo on the earth, ancient mechanisms that are powered by esoteric metaphysical principles, and glowing orbs that embody trans-human spiritual entities. Once a series starts trying to explain its mysteries by going along this road, it becomes contagious and starts infecting other elements of the story with the same disease. Characters are forced into either passive, observational roles, or heroic, superhuman roles, both of which distance the audience emotionally from what is going on. Nakiami will sleep for a thousand years in the Quickening Chamber, you say? Is that good? Is that bad? What does that even mean? Our bewilderment overcomes our emotional response.

By way of contrast, in Simoun Neviril and Aer's final departure to the "other world" is more emotionally powerful for its simplicity. We aren't urged to understand the mechanics of it; all we see is them fading in and out of reality, forever young, as the other characters age around us. They didn't save anyone by making this journey and its purpose isn't explored so their situation can only be seen on its own emotional terms. The key emotions of loneliness and love in its purest sense are what remain, and set against the increasingly complicated daily lives of the other characters as they grow older and become embroiled in more wars, these emotions become a reminder of what one loses as one grows older. Any kind of mechanism or psuedoscience would have complicated and detracted from the emotional power of that ending, and by retaining its grounding in the recognisable physical reality of those characters left behind it never steps off the precipice into the spiral of hippy.

In a lot of ways, Xam'd is simply a victim of what appears to be a congenital disorder within Studio Bones. Every anime I've seen from this studio is in some way hobbled by an ending that, while not rubbish, feels somehow patched together (bear in mind that I've only seen Eureka Seven and Scrapped Princess all the way through -- Rahxephon and Wolf's Rain pissed me off too much before I got to the end). Xam'd also contains the more adult worldview and mature characterisation that makes aspects of other Bones shows so interesting, and is by far the best thing I've seen out of the studio.

In October of 2008 I met the director Miyaji Masayuki and interviewed him about the show, then still in its relatively early stages. He was an extremely enthusiastic, intelligent guy, bubbling with ideas that would shoot off in all directions, and it's tempting to see the series' flaws in that context. One imagines that if he can learn to focus his ideas more clearly, his next directorial work will be, rather than wonderful-yet-flawed, merely wonderful.

Tuesday, 20 January 2009

Oh, those Russians...

I'm not entirely sure what to make of this frankly bizarre article by Gregory Clark in that ever-reliable quality newspaper The Japan Times recently.

By all means read the whole article and get the full context, but I'll only be quoting parts of it as I go along here.
Antiforeigner discrimination is a right for Japanese people
Yikes! What a headline! Well, to be fair here, my humble journalistic efforts occasionally grace the hallowed pages of the JT and I know that writers are rarely responsible for their headlines. Also, given that the paper has a reputation among some for being a bit of a moaning shop for foreigners, there's surely no harm in bringing a bit of thoughtful, well-written balance. Hats off to the editorial team then. So let's get started:
"Japan girai" — dislike of Japan — is an allergy that seems to afflict many Westerners here.
OK so far. No one likes a Moaning Michael, for sure.
Normally these people do little harm. In their gaijin ghettoes they complain about everything from landlords reluctant to rent to foreigners (ignoring justified landlord fear of the damage foreigners can cause) to use of the word "gaijin" (forgetting the way some English speakers use the shorter and sometimes discriminatory word "foreigner" rather than "foreign national.").
Surely getting turned down for an apartment on account of being foreign can be quite a serious problem though. In what way are these "justified landlord fears" and in what way do these fears balance out a human being's right to a roof over their head? As for the use of gaijin versus gaikokujin, well, the issue is surely more the intention behind the decision to use one word rather than another. Where the intent is to insult or belittle, it is natural to take offence. Where there is clearly no such intent, in the words of Wil Wheaton, don't be a dick.
A favorite complaint is that Japanese universities discriminate against foreigners. How many Western universities would employ, even as simple language teachers, foreigners who could not speak, write and read the national language?
There's a clear difference between universities "discriminating against foreigners" and "foreigners who could not speak, write and read the national language". Is Mr. Clark saying that Japanese-speaking foreigners aren't discriminated against by Japanese universities? It would help to know. But then perhaps what he is getting at is something a bit different. The complaint about universities is a pet project of everyone's favourite serial litigant-cum-freedom fighter Debito Arudou. Could it be that "many Westerners" and "these people" really refers to just one person?
Recently they have revived the story of how they bravely abolished antiforeigner discrimination from bathhouses in the port town of Otaru in Hokkaido.
Ahh, the Otaru onsen lawsuit, and a familiar face reappears. The plot thinnens. There's not much I could add to this sad case of an innocent onsen owner hounded out of his business by drunken Russian sailors and his terrible revenge on foreignerkind other than that it seems like something that could have been resolved with much less trouble if everyone involved had been a bit more civilised, although I did like this quote:
as proof I harbor no anti-Russian feeling let me add that I speak Russian and enjoyed talking to these earthy, rough-hewn people in their own language
I'm sure Mr. Clark has nary a Russophobic bone in his body, and he's written some fine articles about Russia, but this line still carries that dubious whiff of "Yeah, but, you know, some of my best friends are gay" about it. Perhaps he just thought we should know that he can speak a lot of languages.
The antidiscrimination activists say bathhouse managers can solve all problems by barring drunken sailors.
Sounds reasonable...
But how do you apply a drunk test? And how do you throw out a drunk who has his foot in the door? Besides, drunken behavior is not the only bathhouse problem with these Otaru sailors. I can understand well why regular Japanese customers seeking the quiet Japanese-style camaraderie of the traditional Japanese bathhouse would want to flee an invasion of noisy, bathhouse-ignorant foreigners. And since it is not possible to bar only Russians, barring all foreigners is the only answer.
Perhaps some kind of sign is in order, maybe reading something like, "Quiet, please". Mr. Clark could assist with the Russian if they asked. He certainly sounds like he wants to help. Mind you, those "earthy, rough-hewn" Russian sailors that he so enjoyed talking to really do sound frightfully scary.
The antidiscrimination people point to Japan's acceptance of a U.N. edict banning discrimination on the basis of race. But that edict is broken every time any U.S. organization obeys the affirmative action law demanding preference for blacks and other minorities.
This is quite simply an appalling argument. Drawing parallels between legislation designed to combat discrimination and behaviour that actively discriminates against people because of their skin colour is the rhetoric of the extreme right and an educated, seemingly liberal, man like Gregory Clark should be better than that.
Without it, U.S. President-elect Barack Obama would probably not be where he is today.
Ouch!
Malaysia has also ignored it, with its Bumiputra policy of favoring Malays over Chinese and other minorities. There are dozens more examples of societies deciding to favor one group of people over others in order to preserve solidarity or prevent injustices. A large chain of barbershops in Japan has signs saying service is denied to those who do not speak Japanese.
This paragraph is evasion, bordering on a particularly petty form of whataboutery. Malaysia's policy sounds pretty racist from what Mr. Clark writes here, but then I don't know anything else about it and I thought we were talking about an onsen. Or were we talking about moaning foreigners? Again, with the barbershop point Mr. Clark confuses discriminating due to a language barrier that clearly hinders the ability of the establishment to do its job and discriminating due to nationality or skin colour.
Non-Japanese speakers probably cause much less harm to a business than delinquent Russians. But we do not see our activists in action there
That is because they aren't the same thing.
The activists say there should be action to educate Russian sailors in bathhouse behavior. But do we see any of the activists in the friendship societies where worthy Japanese citizens try to ease problems for foreigners living here? Not as far as I know.
Greater cultural understanding for those lovely Russian sailors sounds like a great idea. Who knows, beneath the chrysalids of those earthy, rough-hewn exteriors there may be dozens of Lafcadio Hearns or even, in rare, lucky cases, Gregory Clarks just waiting to unfold their wings into the sunlight. Those friendship societies sound great too. Why are these two ideas presented in opposition here?
Presumably close contact with these citizens would also upset their Japan-girai feelings.
That's quite a big presumption to make, Mr. Freud.
Japan has long had a real problem of clever Chinese and Korean criminals taking advantage of Japan' s lack of theft awareness to pick the locks and pockets of unsuspecting citizens. But when the authorities try to raise this problem, they too are accused of antiforeigner discrimination. Even companies advertising pick-proof locks are labeled as discriminators if they mention the Chinese lock-picking problem.
In this case, though, why is it necessary to make a point out of these clever criminals being Chinese and Korean? Surely just warning people to look after their stuff is enough and doesn't have the side-effect of making the ninety-nine-point-whatever percent of non-criminal Chinese and Korean immigrants (many of whom are second and third generation) feel that they are all being treated as potential criminals.
Let me add that I also have no anti-China feeling; I speak Chinese too.
Tee hee. And George Wallace had lots of black friends, and simply loved jazz. It's strange why people still use this argument, but then it's not so strange that people become defensive when they're attacking others.
It is time we admitted that at times the Japanese have the right to discriminate against some foreigners.
By "some foreigners", it's tempting to suggest that Mr. Clark means rough-hewn Russian sailors and clever Chinese and Korean criminals, rather than Oxford-educated vice-presidents of Akita International University, but no, let us not carelessly throw around accusations of hypocrisy; he states that while he dislikes being fingerprinted at the airport, he accepts that it's needed so presumably he is willing to accept other forms of discrimination on behalf of those other, bad foreigners (some of whom can't even speak Japanese, dontchaknow).
If they do not, and Japan ends up like our padlocked, mutually suspicious Western societies, we will all be the losers.
Firstly, where did that come from, all at once in the final sentence? Secondly, how did he get from the problems of foreigners complaining about being called "gaijin" at the start of this article to Japan's metamorphosis into this hellish dystopia at the end? Thirdly, wasn't he advocating locks of some kind to protect innocent Japanese from clever Chinese and Korean criminals just a couple of paragraphs ago? This single point, tossed off at the end of the article is an interesting and serious issue that Japan is likely to face as its cities become increasingly multicultural, and if one tracks back to early last month, there is a rather better article by Paul De Vries that deals less hysterically with both this idea and the extremely important issue of the Russian onsen controversy, but Clark doesn't explore it.

As Marc Jones writes in the comments section of his blog here, "I think maybe Mr. Clark is out of touch with how those foreigners with lower-status jobs than heads of universities are discriminated against, including Chinese and Koreans but also immigrant residents and workers from other Asian countries."

Gregory Clark isn't an idiot. Judging from some of his other articles he has a wide range of experience on all manner of issues and doesn't habitually write from a perspective of transferred nationalism. Neither does he seem like the sort of person who writes simply to shock. Somewhere amid all this nonsense and flawed rhetoric, I feel Mr. Clark has a point to make, but I'm also pretty sure that point is just "Debito Arudou is a wanker". It's just a shame that he had to catch a glancing blow off of pretty much every other foreigner in Japan with his wild swipe.

Friday, 19 December 2008

"Your racism's worse than my sexism!"

Some of the discussion about 2channel's moefication of Mirror's Edge has been instructive.

To summarise, the video game Mirror's Edge features a female central character who appears to have some kind of East Asian background. The game's producer, Tom Farrer, claims that his team:

"...really wanted to get away from the typical portrayal of women in games, that they’re all just kind of tits and ass in a steel bikini. We wanted her to look athletic and fit and strong [enough] that she could do the things that she’s doing."

The blogger Artefact over at Sankaku Complex counters that:
"Possibly, he should have considered looking at what passes for beauty in the East Asian markets prior to actually designing his orientalist vision of what a gritty Asian women should look like, but never mind."

Neatly playing the "How very dare you!" card by implying racism on the part of the Swedish development team, and in the process, bizarrely, linking to a parade of pouting submissives in order to illustrate the point.

The battle lines are then drawn. On the one hand we have those cultural imperialist Swedes with their arrogant refusal to understand Asian cultures, and on the other we have a bunch of otaku and Japan-fetishists whose idea of a girl is something you can keep as a pet rather than something that can climb walls and leap the tops of high buildings.

Down in the comments, these two straw men continue to battle it out furiously:
"Everyone who’s ever seen an Asian of any ethnicity on the street knows that no one looks like that."

Well, I live in Tokyo and you don't see many people here looking like either of the different versions of Faith. The question that hangs over a lot of these arguments is whether creating a strong-looking female character justifies twisting Asian features to fit your ideal, and similarly whether authentically representing Asian (for which we can read "Japanese" in this context) ideals of beauty justifies inflicting degrading sexism on the character.

For what it's worth, my answer to the first part is "yes" and to the second part is "no" since the first part is done in service of the character, in order to make her more convincing in her interaction with the world of the game, whereas the second does violence to the gameworld and setting. The "moe" Faith puts strain on the fourth wall and damages our suspension of disbelief. Through the disconnection between what the character does for a living and how she is portrayed we can see an audience being pandered to and we are forced to see her as a two-dimensional cypher overlaid on top of the world, which itself then loses depth and seems unrealistic through its interaction with an implausible main character.

Did someone just say "superflat"? Damn you, otaku culture!

Monday, 24 November 2008

Anatomy of a Villain

A true villain...
...humiliates his victims...

...always gets what he wants...

...and then kills them anyway...

...finds no pleasure greater than the fear of others...

...especially small children...

...does not tolerate failure in his subordinates...

...is practically unkillable...

...laughs in the face of death...

...revels joyfully and loquaciously in his own wickedness...

...

Twilight of the Heroes

In my writing about anime I often find it difficult to hold back on criticism of otaku culture, especially the third generation (post-Evangelion, Densha Otoko akiba-cool types) and its influence on recent anime and manga. The emphasis on "fan service" is a lazy, self-indulgent substitute for detailed, careful plotting, characterisation and world building; the frequent self-referential jokes that rely on knowledge of other anime shows often break the fourth wall and damage the audience's suspension of disbelief without bringing any real insight or comedic value of their own to the table; finally, the portrayal of female characters in a lot of otaku-orientated anime is something I think I'll always have problems with.

What I always try to do, however, is step back every once in a while. Even as many aspects of current otaku culture annoy me, it is often fascinating trying to understand them, even where I'm unable or simply disinclined to defend them. Secondly, it's important to remember that 95% of any genre or art form is unmitigated crap and that it should be judged primarily on the best of what it has to offer rather than the stagnant sludge that clogs up its wider, shallower channels. With this in mind, one area that the G3 otaku can claim to have made real progress in is the breaking down of archetypes among male characters.

Evangelion, Gundam and the treatment of angst:

The roots of this, of course, run far deeper than 1995 megahit Evangelion (such is the postmodern nature of Gainax's masterpiece that there probably isn't anything truly original about it really) but, as with so many things about modern anime culture, it is nevertheless a key starting point.

One of the most frequently commented-on, imitated and mocked points about the male lead Shinji is his angst: his paralysing fear in the Eva's cockpit, his tortured cries of "Father!", the recurring visual motif of his clasping and unclasping hand. This alone is nothing particularly new; the melodramatic nature of much anime lends itself to angst, with Gundam (1979) and numerous other 70s and 80s shows having plenty to go round, and many of Evangelion's immediate imitators clearly thought this alone was enough, hence the profusion of whiny, self-centred anime heroes in its immediate aftermath. The really radical thing that Evangelion did was in its psychological deconstruction of the Giant Robot genre boy hero archetype. Shinji experiences angst in the form described by existentialist philosophers and director Anno Hideaki uses it as a wrench to prise open both Shinji's mind and the genre's own conventions rather than simply as an end in itself.

Kierkegaard defined philosophical angst as being fear of failure in one's responsibilities to God; conversely, Sartre describes it as being (although not limited to) an emotional response to the non-existence of God. What both views have in common is that they hold angst as a function of the conflict between freedom of choice and our fear of the consequences. In the case of a character like Amuro from Gundam, he experiences a relatively simple form of angst, where he must balance his own emotional fears and desires against those of his comrades on White Base and the people he must protect. His path to maturity lies in putting aside those emotions or desires characterised as "selfish" in order to "be a man" and fight to defend those weaker than himself (women and lower level or non-newtype males).

Shinji from Evangelion experiments with this ideal but is unable to reconcile it with his own internal motivations. In episode 4 (Hedgehog's Dilemma -- the title itself another manifestation of angst) he wearily tells Misato he will fight because he's the only one who can do it, a motivation that Misato violently rejects. She won't accept Shinji fighting merely because he feels he has to in order to protect others: she wants him to find a reason that means something to him. The comment that Shinji reacts most strongly to is when Misato angrily tells him that they don't need him to protect them.

Kierkegaard talks about fear of failing God, but in a largely irreligeous society like Japan, a person's main external responsibility is to the people around them. In Christian societies the idea of "God" replaces the social group as the arbiter of morality and good behaviour, which is all very useful as a way of controlling the Roman Empire, but the more localised Japanese society's emphasis on responsibility to "the group" offers the same function in most practical senses. In Gundam, Amuro's angst takes the form of the conflict between his own selfish desires and his need to protect "the group" and, while Gundam is more complex than most preceding Giant Robot anime, he is driven by a sense of destiny that fits in neatly with the meta-narrative of sacrifice, hard work and responsibility to others that Japanese society constructed for itself to deal with the rebuilding and recovery process in the wake of the Second World War.

By the mid-1990s, as I've said before, the reality of life for young people in Japan was quite different. In Evangelion, Misato denies Shinji the sense of responsibility and direction offered by "the group", and as with Sartre's non-existence of God, the removal of this external motivator leaves Shinji confronted with the dilemma of his own freedom. The look of horror in Shinji's eyes isn't just his shock at Misato's angry outburst: it's his existential dread at the cutting away of the whole meta-narrative of responsibility and destiny that older shows offered. Misato forces him to analyse and deal with his own feelings and in the process denies him the option of "being a man" in the traditional sense.

Ironic treatment of "the cult of masculinity":

Jennifer Kesler discusses what she calls "the cult of masculinity" over at The Hathor Legacy. The "man" as constructed by the media...

...is something that does not occur in nature. It is a supernatural creature of extraordinary emotional, physical and mental resilience. It can withstand enemy torture for years on end without ever giving out the codes; it can somehow magically love its family, God and country without actually being distracted by normal human feelings; it has no moods and is always perfectly even-tempered, except when roused to fight for good. It can get over abuses and wrongs done against it, even in its most vulnerable formative years, without sorting or processing its feelings and experiences.


The traditional anime bildungsroman, which experiences its highest male form in the Giant Robot story, requires that boys become a variant of this "supernatural creature", although an important difference is that the Japanese anime hero is far more emotional, with fire, passion and impulsiveness valued as key character attributes. Nevertheless, a shared ideal of masculinity is that the hero should make clear his intentions by acting decisively; "sorting or processing its feelings and experiences" is not encouraged.

These types of passionate, masculine leads didn't disappear by any means, but as a result of the self-consciousness and genre-awareness of the G3 otaku (by this time important as both a target market and as creators working within the industry), the narrative had changed. In Kido Senkan Nadesico (Martian Successor Nadesico), the Shinji-like main character Akito is put opposite a fiery anime hero type called Daigoji Gai but the show subverts Gai's character on many levels. His real name is revealed as the more mundane Yamada Jiro, he is ridiculed by his comrades and, inevitably, he is an anime otaku. He is also killed in episode 3, prompting Akito to embark on a personal quest to live up to the anime-inspired ideals that Gai espoused.

In Gainax's own return to the genre, Gurren Lagann, Kamina and Simon's relationship is similar to that of Gai and Akito, with main female character Yoko left as a pragmatic voice from the same set of realities that the audience occupies. The over-the-top macho antics of Kamina and his and Simon's phallic obsession with drills are the subjects of wry humour. Despite the irony the characters and situations are sympathetic and frequently moving, but again the emphasis has changed. Kamino is sympathetic as a kind of Walter Mitty character, living in a fantasy within his own mind, cut off from the reality represented by Yoko. Simon's character development is given pathos as, while we identify with his desire to live out a boyhood dream of heroism, we can clearly see the path taking him further from common sense and indeed sanity. The irony here is clear and surely intentional: the path towards "being a man" is a road into a childish dream, and it is Simon's more mature, feminine side that occasionally holds him back.

In both Nadesico and Gurren Lagann the appeal of those heroic ideals now lies in their value as nostalgia rather than as something relevant to modern society; the modern audience can hold them close for warmth against the chill of the existential void, but there is a shared agreement between fan and creator that they are something to be affectionately mocked rather than wholeheartedly embraced.

Masculinity under the microscope:

The arrival of more complex, believable male characters in anime, whose existences recognise the dilemmas (the angst, if you will) of modern life, and whose growth through their story's narrative is characterised by some degree of self-awareness and reflection, is one of the great achievements of the 3G otaku generation and one that goes far beyond the Giant Robot genre.

One example is in the treatment of issues such as bullying. In the past, bullying was treated as a fairly black and white issue. Bullying was character-building and bullies were either weaklings-at-heart to be stood up to and defeated or they were hard-but-fair teachers, who were only doing it for your own good. In either case, the victim's response was tied up inescapably with their masculinity. Over the past decade or so there have been several cases of anime shows that have delved into the more complex nature of bullying in Japanese schools, dealing with the relationship between victimiser and victim and even questioning the whole nature of the society in which these incidents occur. Shigofumi, as I mentioned before, includes one particularly good example of this, and Kon Satoshi's excellent Paranoia Agent also touches on the subject powerfully. No longer a simple matter of standing up and "being a man", there is often no easy solution and the audience is left with an uncomfortable sense of moral ambiguity.

Another phenomenon that has been gradually developing over time has been the way previously female genres have been co-opted into the male otaku world. The appeal of magical girl shows featuring leggy teenage girls in idealised versions of the traditional Japanese schoolgirl uniform to shy men on the fringes of acceptable society is I think obvious, as is the yuri romance, begun as a subgenre of shojo manga in the 1970s but co-opted into the male otaku world. While often simply played for cheap titilation, male-targetted yuri sometimes has interesting things to say about male gender.

The comedy drama series Kashimashi: Girl Meets Girl deals with a very feminine young boy called Hazumu who is accidentally turned into a girl by visiting aliens and how this switch of gender affects his relationship with Tomari and Yasuna, the two girls in his life (clue: it doesn't much). So far, so Ranma, but Kashimashi has a bit more to say than simple comedy. The story takes the form of a traditional male-orientated love story or dating simulator game, with Hazumu being a fairly blank central character. What is interesting is firstly how easily he adapts to being a girl, and secondly the fact that such a character is presented as the point of identification for the male audience. Sure, plenty of men have fantasised about what it would be like to have breasts and dress up in girls' clothes (not that I ever, err... did), but through the process of presenting the audience with a male character as an avatar and then switching their gender at the end of episode 1 the show also takes the audience through the process of transformation and expects them to continue to relate to the character.

By allowing the character's gender to switch so easily, Kashimashi denies the relevance of gender labels in the pursuit of a character's emotional needs. It's not just that Hazumu can adapt so easily to being a girl, it is that the audience itself is able to adapt with him. A similar idea, although less central to the plot, exists in .hack//Sign, where central character Tsukasa appears in the online world (and to the audience for most of the series) with a male avatar and falls in love with female character Subaru. It is later discovered that Tsukasa is a girl in real life, but in the end that is no barrier to her relationship with Subaru. Again, the obvious caveats about male fans' predeliction for girl-on-girl romantic action apply, but as with many aspects of otaku culture, lower motivations on one level don't necessarily preclude higher considerations in the execution.

Thursday, 6 November 2008

Looking Inward / Looking Outward: Part 2

In part one, way back in August, I wrote about a trend within anime that derives from the inward-looking nature of a lot of modern, third generation otaku culture. By third generation, what I'm really talking about here is the generation that grew up in a world rehabilitated by the media, free from the shadow of "otaku murderer" Miyazaki Tsutomu, and spoiled by the rush of more intelligent and mature anime that Evangelion kicked off in the late 1990s.

Where the first generation of otaku were viewed by mainstream Japan with confusion and disdain, if they were noticed at all, and the second generation were treated with outright revulsion, the third generation are accepted and even celebrated. A clear example of this is the 2005 TV series Densha Otoko, which took a setting centred around otaku culture (Akihabara, anime fandom, Internet message-board 2channel) and crafted a schmalzy love story around it*, starring make-up commercial/mobile phone campaign girl Ito Misaki and targetted squarely at mass consumption. If that's not enough for you, the new prime minister of Japan, Aso Taro, is a self proclaimed nerd, who talks of anime and manga exports being used to boost Japan's economy and increase its soft power abroad.

Marxy over at his old Neomarxisme blog posited the theory that otaku were being rehabilitated because of the economic role they play as consumers and that they were being held up as an example to remind Japanese people what a good consumer looks like.
So the media shifts all attention to Akihabara, because they still purchase items, go the extra mile to find rare artefacts, and show an envious loyalty towards their heros and icons. It's not that anime or manga are "cool" all of a sudden but they are the only ones to show up on the field.

Certainly the rise of the third generation of otaku has gone hand in hand with the idea of the "media mix", where the anime, comic, light novel series, computer/video game series and drama CD are produced and marketed hand in hand. With this overwhelming influx of product, is it any surprise that, as I said in part 1, the modern otaku's frame of reference turns further and further inward? Compare Densha Otoko's opening sequence with the 1983 original (by the team who later formed Gainax). The original pulls in references to a wide range of both Japanese and Western pop culture -- the song is ELO, for fuck's sake! -- whereas the focus of Densha Otoko's parody is entirely inward.

But let's get back to Aso's comments for a moment. Regardless of how seriously you take the idea of anime reviving the Japanese economy (a 2006 estimate puts the total world value of the anime market, complete with all associated goods, at around $23 billion; in contrast, electronics giant Sony posted revenue of over $88 billion all by itself in 2008), there is only so much saturation that the Japanese market can take and so as otaku turn inwards, the industry itself increasingly has to turn outwards.

As a result, we are seeing increasing amounts of anime being made with overseas audiences in mind and the results are interesting. Generally speaking, it seems that most attempts have followed one of two strategies, looking either to the influence of Hollywood, or to the overseas success of directors like Oshii Mamoru and Miyazaki Hayao (or some combination of the two approaches).

Films like Vexille and Appleseed take the Hollywood approach, bringing in supposedly hip electronic artists to do the sountrack, chucking in sexy-looking action scenes, and writing shitty scripts. Vexelle makes an interesting inversion of the "anime nationalist" meme with its portrayal of the Japanese government as corrupt isolationists and the focus on an American heroine. One wonders if this decision was made particularly with the motive of selling the film to Americans. Is this the assumption that Americans will simply not watch a film where they aren't the deliverers of justice to poor, backwards foreign countries? If so, it is perhaps tempting to suggest that those in the West, and Hollywood in particular, might want to reflect on the image that they present to the rest of the world.

Foreign sales are also probably something that Studio Gonzo had at least half an eye on with their sumptuously animated steampunk/fantasy adventure Last Exile. Again the script is rubbish, but this is probably less down to the studio's low expectations of a foreign audience than it is their own more mundane deficiencies. Never let it be said that Gonzo don't spread their mediocrity around evenly. Like Vexille, Last Exile reaches out to the overseas audience with extremely high production values (far higher than any TV series could normally command) to give it a more Hollywood-like cinematic sweep, but also references Miyazaki's Laputa with its flying ships and cheerfully stupid child leads.

Ergo Proxy carries distant echoes of The Matrix (which in itself borrows heavily from anime going back through Ghost in the Shell and Akira to Megazone 23) and couples that with a script by Sato Dai, who gained a lot of kudos in the West for his work on Cowboy Bebop and various other well received shows. To polish things off, the closing theme is Paranoid Android by Radiohead, although the inclusion of opening theme Kiri by Monoral (at the time unknown outside Japan although both members are mixed race Japanese/other) suggests that the producers might have been cultivating an image of "foreignness" as much for the benefit of the Japanese audience as for an overseas one.

The list could go on, but the last show I'm going to mention here is the currently running Bonen no Xam'd (Xam'd: Lost Memories) by Bones. I interviewed the director, Miyaji Masayuki, for The Japan Times last month, and while there's no way that my editor was ever going to allow me to indulge in the sort of interminable navel-gazing I get up to on this blog, but it's worth reading over in relation to what I'm writing about here.

Xam'd is radical largely in how normal it is. It is remarkable for just how old fashioned and classical the story is, recalling shows like the older Gundam series' and movies like Gainax's Royal Space Force: Wings of Honneamise. It panders to foreign audiences with its blatant Miyazaki references, and the inclusion of Boom Boom Satellites' song over the opening credits is probably partly an attempt to latch onto some idea of "cool Japan". I shan't talk about the series in detail here because the article says enough itself, but there are some points that are worth expanding on a bit.

First is the decision to release the series through Sony's Playstation Network rather than broadcast it on normal TV. By selling it episode by episode, they can target their audience more directly and are less beholden to advertisers' wishes or TV companies' own broadcasting restrictions on violence/language/sexual content etc. (presuming of course that Sony's own restrictions would be more liberal in that regard). Second is the decision to sell it in America first. The staff from Sony and Bones were hesitant to talk about the reasons for this but I think they must have been at least partially considering the greater numbers of Playstation Online users in America and the saturation of the Japanese anime market, perhaps hoping to make a splash in America and then sell it back to Japan on the back of overseas success. Also, I think Miyaji's point,
"I want to be able to reach out to a different kind of audience — video game, movie or film audience rather than just anime fans"
is interesting. By breaking away, at least partially, from the commercial restrictions of the Japanese anime world, releasing the show to an overseas audience through a games machine, Xam'd is representative of the dying days of the third generation of otaku.

Already the Internet has made Akihabara relevant more as a tourist spot like Harajuku than a place of crucial importance to otaku culture, and the creative peak of the third generation's "database type culture" has probably already passed (Haruhi, Lucky Star, Higurashi no Naku Koro ni, Sayonara Zetsubou Sensei). The Playstation Network style (although perhaps not PSN itself) of release structure, like iTunes is doing for music, will probably have the effect of fragmenting the anime world. Diversity of genres and styles aside, otaku culture nevertheless relies on a series of reference points and conventions that are universally understood amongst those within that particular society but not necessarily by those outside. The colour-coding of female characters' hair or Sentai series characters suits, the meanings of bizarre visual signifiers such as the ahoge, the increasingly deformed and disconected-from-reality characterisations that form the nebulous creation that is moe, the list goes on. Western anime fans won't automatically understand all the semiotics at play here, and as they become a more and more important market for anime, clever studios will learn to adapt their work to appeal to increasingly diverse range of subgroups. Japanese otaku culture as it is now will command influence over a narrower and narrower range of work being produced, and under the influence of this more targetted, less homogeneous release and marketing structure, increasingly fragment as well.

What we are seeing now is partly just one of the natural periods of directionless meandering in the industry that comes after a boom has started to subside. Shows like Strike Witches push moe culture to more and more absurd extremes whereas shows like Xam'd step back and focus on more classical cinematic views of storytelling, characterisation and structure; other shows stick to tried and tested formulae and try not to rock the boat. Nevertheless, the shifts in the industry that we are seeing now, as it moves in a more globalised direction and immerses itself more and more in digital distribution make me think that this fragmentation is something more than just a lull and one of its early repercussions will be the death of the 3G otaku.

*Yes, I know it's supposed to be a true story, but surely no one actually believes that, right?