Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Thursday, 8 January 2015

Legend of Korra: Final thoughts

Part way through season three I made a few observations about Legend of Korra and its approach to thefantasy genre, and now it has come to an end I think there are a few things that can be added to my earlier post.

WARNING: Lots of spoilers in here, so don't read this if you get upset by that sort of thing.

Firstly, my ambivalence regarding the superficiality of its facade of Asianness remains. The conclusion of Legend of Korra, where it wraps up and clarifies its ideological universe shows that the framework of values in which it operates is a fundamentally American one. That aside, the way it unfolds over the course of the four seasons and how they all fit together is nonetheless an interesting one and really quite good.

Accepting that the unspoken assumption of the show is that pursuing any kind of belief to its extremes is dangerous (probably true, but not very exciting), the way it plays out that drama through its often selfish, self-obsessed, occasionally oafishly unaware, but nonetheless fiery and courageous heroine comes together very satisfyingly. Korra's supposed teacher Tenzin is himself flawed, myopic, conservative, and often preoccupied with his own problems and interests, and in fact it is her opponents who take the form of a series of dark mentors.

While the original The Last Airbender series themed each season around one of the elements, Korra takes more abstract themes. The theme running through season one is the conflict between equality and privilege; a political reading of season two could interpret it as dealing in an abstract way with secularism and religious extremism, and/or on a more spiritual level as the disconnection between the physical and spiritual worlds; season three explicitly deals with anarchism versus an entrenched and corrupt monarchy; while season four places a rise of nationalistic fascism in the power vacuum. Korra's education is carried out through a series of traumatic apprenticeships to these teachers, with Amon and Hiroshi representing an extreme extension of equality, Unalaq spirituality, Zaheer freedom, and Kuvira order.

This doesn't completely overcome the limitations of the show's adherence to a fairly conventional liberal American worldview. However, where the show is interesting is that in a way all of these villains are right, and through learning from them and adopting the changes they represent, Korra proves herself a good student even where the teachers are “bad”. Another strength of the show is how, with the exception of the two-dimensional Unalaq, the villains all retain some of our sympathies (Henry Rollins' Zaheer especially – who wouldn't love that guy?)

While in the world itself it is the problems Legend of Korra raises rather than its solutions that are the most interesting, really it's within the character of Korra herself that the show makes all this work in the end, and how the scars of each of these encounters visibly carry over from one season to another. Korra doesn't allow us to celebrate the defeats of these villains; she doesn't allow us to feel that “our” side somehow won; she internalises every struggle and by the end of the series she looks exhausted.

Much of this also has to do with the bitterly personal nature of her final struggle with Kuvira. While fans may have gone giddy with delight at all the Evangelion and Akira references that accompanied the end of the series, it was the way the personal stories were resolved that was Legend of Korra's greatest triumph. Kuvira, Korra's final opponent, is constantly depicted, sometimes more explicitly than others, as a mirror for herself: another young woman struggling against the chaos of a world that never seems to straighten up and fly right.

The show handles romance with a refreshingly unsentimental disinterest. Bataar's love for Kuvira crashes against the rocks quite movingly. Given a choice between her lover and her ambitions, the momentary and seemingly genuine pain that crosses Kuvira's face makes the ruthlessness and lack of hesitation in her choice all the more chilling – she is not an unfeeling two-dimensional monster: she is a fully realised human who can both experience and overcome pain. Leavening this is the way Zhu Li's rather touching devotion gradually wears down Varrick, which while played mostly for laughs, nevertheless depicts love as a struggle that often seems barely worth the meagre reward.

The strongest bonds the show depicts tend not to be romantic though. Utterly crushed and broken by Kuvira's choice, Bataar finds himself in the dubious comfort of his dysfunctional family with a long, hard road of fence-mending ahead of him but at least with an unconditional love at its core. The most open and unambiguous declaration of love is expressed between brothers Bolin and Mako as the latter prepares to do something suitably suicidal and heroic.

The love triangle set up in season one between Korra, Mako and Asami resolves itself far more ambiguously. The fumbling teenage angst between these three had gradually dissipated as the series went on and escalating catastrophes of global significance made their petty jealousies seem pretty inconsequential. In a sequence partly mirroring the end of Return of the Jedi, Korra drifts away from the victory celebrations and is approached by Mako who declares he will always “have her back”, implicitly confirming them as friends and comrades rather than lovers. Korra then encounters Asami, and a seemingly more minor interaction between them from earlier in the series takes on greater significance when Korra apologises for the pain she caused Asami by her disappearance. This bursting to the surface of a largely suppressed source of pain between the two reveals a depth of feeling between them that hadn't been overt before and they end the series by going off together.

I haven't been following other online discussions of the series, and I've read nothing about the series ending, but I can imagine that it raised eyebrows and caused some debate. I think it's important and again to the show's credit that it doesn't outright say anything about Korra and Asami's relationship here, letting the viewers draw their own conclusions. Based on the way other relationships are treated, it seems clear to me that the writers of Legend of Korra believe the depth and devotion of one's love is more important than its nature, romantic or otherwise, and it's easy to read Korra and Asami as a reflection of that: friends and family are the strongest bonds, and those are the bonds that are most poignantly reinforced by the final episode.

However, the visual depiction of this final moment is nonetheless unambiguously romantic, with the pair's physical proximity and body language shimmering with sexual tension as they walk off into the light of the spirit world. This is the cinematic language of two people who are going to fuck each other senseless the moment the scene fades. The show is obviously nodding to the possibility of a romance, while at the same time holding back from saying so outright, I think not so much out of coyness (there's really no ambiguity about the visual language employed) as out of the show's refusal to hold up romantic relationships of any kind as the most important thing – the depth and strength of Korra and Asami's bond is what it wants to emphasise first and foremost, rather than the nature of their sexuality.

This again comes back to the question of values and the conversation that Legend of Korra is having with itself. It's a broadly American debate, touching on many of the big political struggles the country has found itself embroiled in over the past hundred years or so, and which still inform the national debate. Even the show's attitude towards love is an American conversation, as the country gradually awakens from Disney's spell – in fact there are clear parallels between Legend of Korra and Disney's own Frozen in the way they de-sentimentalise romance and place it back into a broader context of what love means – and begins to come to terms with same-sex relationships.

That's not to say that these aren't a valuable conversation to be having, and Legend of Korra, despite its “yellow-wash” over what are essentially American concerns, explores the issues raised within its moral universe with depth, sensitivity, and a generally open mind. Perhaps as time goes by, these contemporary concerns will age the show in ways that aren't flattering, but I'm still pretty much convinced that it will be remembered as one of the greatest children's TV shows ever made, and mostly deservedly so. As a vision of another world, it is only a very qualified success, but as an exploration of an important corner of the one we're actually in, it's an unqualified triumph.

Monday, 13 May 2013

Context is not a myth: Stewart Lee's "Carpet Remnant World", Tim Maughan's "Havana Augmented" and notions of society


I've been talking a lot recently about the values that writers impose on the stories they tell and what effect that has on the story, and I realise that part of my obsession with this idea comes not from narrative fiction but from stand-up comedy. Exploring the notion of idealised societies and how we behave in collective groups is a theme that runs through Stewart Lee's Carpet Remnant World, a two hour comedy routine in which Lee, in character, attempts to tackle a serious issue but serially fails to develop the idea in a coherent way because he's constantly being distracted by the day to day problems of touring and looking after a small child (no clips, you need to watch the whole thing for it to make any sense at all).

But idealised notions of society are what writers in the realm of speculative fiction are all dealing with. What makes these visions utopian or dystopian is how humans collectively behave within those societies. In Carpet Remnant World, Lee gives us a few examples taken from the news, juxtaposing the hysterical, vengeance-fuelled celebrations of some Americans on the death of Osama Bin Laden with some observations on the religious rules of islamic societies. He roves around British prime minister David Cameron's idea of the "big society", the degeneration of the postwar social fabric under Thatcher (via the framing devide of an imaginary Scooby Doo movie), the shifting nature of development and regeneration of urban spaces, the effects of social media, in particular Twitter, and then finally, the more fantastical and abstract ideas represented by the titular "Carpet Remnant World". Within a lot of this are the questions what does this society or social structure stand for, and what does our behaviour within that social space say about us and how well we uphold those supposed values?

The problem with some of these films and stories like 300 and King Arthur that I've been talking about recently is that the values are pasted on, out of context and there is an internal contradiction between the stated values (i.e. freedom) and the behaviour we're actually presented with (often despotic) when a more interesting story would be to look at what you actually have and show us a bit about why those people are willing to fight for it.

A good example of a story that grapples with this is the story Havana Augmented by British writer Tim Maughan. The story is set in a Cuba that is even more than now a socialist island in a sea of free market capitalism. Freedom is still an issue here, as it is in the two other stories that accompany it in the Paintwork collection, but the implications of that freedom are more clearly explored. The kind of freedom Maughan is interested in manifests itself in the ownership of public space, something the kids in Havana Augmented engage with with their AR robot street battle games (and which the characters of Paintwork deal with via street art -- the other story, Paparazzi, looks at the romanticisation of medieval fantasy and reminds the reader of whose backs the freedoms of the privileged few are built on). Rather than simply being a battle against the communist establishment for the kids' right to, y'know, have fun'n'that, Maughan instead looks at how commercial entities exploit kids like his heroes in ways that are damaging to the wider fabric of society. Crucially, the protagonists of Havana Augmented reach the culmination of their arc not by embracing some nebulous notion of freedom, but by thinking in tune with their environment -- not just by their local knowledge of the battlefield, but by thinking like Cubans, protecting their shared values against an invading ideology that comes wrapped in the flag of liberty but promises only a new kind of subjugation.

In a larger and less benign scale, Paolo Bacigalupi's The Windup Girl pulls off a similar trick of getting int the mindset of a different culture and making decisions they make that run contrary to our own established way of thinking seem internally consistent and understandable. Having the larger canvas of a full novel to work with, he's able to draw more fully on the environmental and political world in which his characters live in order to sculpt their actions and reactions.

As I've said before, it's thrilling to be able to read something and see a person act in a completely alien way to your own way of thinking, yet at the same time have that decision completely logical. Speculative fiction is all about this kind of thing, but you see it just as much in contemporary drama that deals with cultures that you are unfamiliar with. The Wire is an excellent drama for a number of reasons, but one of them is that it presents you with characters behaving in horrendous ways but every one of them is scrupulously logical, and more often than not, David Simon & co. have a parallel example of the same logic in play in a different, perhaps more familiar arena. The viewer is never let off the hook.

Where foreign drama doesn't work, something similar is often at play. I often found myself baffled by the behaviour of characters in the Hong Kong films I used to watch as a teenager, because they were acting according to Chinese cultural conventions that had no traction in the West. Chinese audiences were clearly expected to understand this as natural, but the film gave me no context to understand it. The scriptwriter wasn't making allowances for outsiders, and looking back, this made me doubly conscious of the way American films presuppose American values without giving them context, especially given that American cultural products are made with the expectation of international consumption (something Asian works often aren't). Waving the word "freedom" in people's faces without giving them an idea of what that freedom is meant to mean is just as nonsensical as waving Japan-centric notions like honne & tatemae in someone's face and expecting them to get it immediately.

It's not impossible though. All cultures understand freedom, although they might have different notions of what it means, and the contrast between one's true feelings and the face you wear in public is far from unique to Japan. Cultural notions are often slippery, but there are usually ways into them if contextualised sensitively.

This idea of sensitivity is one that Stewart Lee returns to at the end of Carpet Remnant World. Given that he has spent the whole of his two hour show deliberately sabotaging his own attempts to discuss the concepts of idealised societies, he indirectly (and probably unintentionally -- Lee would perhaps shy away from such a trite observation) makes the point that all societies are imperfect, and his failure to discuss it in a coherent way is simply an echo of that. Against a utopian cityscape composed of rolled carpets of varying sizes, he delivers the line: "a ragbag of seemingly disparate and unrelated items, people, concepts, things, can, if stitched together in the correct order with an degree of sensitivity, give the impression of being a satisfying whole." And in a way, what Lee has done with his comedy show is the same as what a good speculative fiction writer would do. He's taken no concept for granted, he's broken down every idea into its constituent parts and left you with no room for lazy assumptions, and at the same time, by showing us the "Carpet Remnant World" in which his character lives, he's made sure that this arrogant, neurotic comedian living in fear of his own death (or worse, irrelevance) now not only makes sense to us but commands our sympathy.

Sunday, 12 May 2013

King Arthur, 300, and freedom


Last night I watched two terrible films that were both interesting in a similar way. Zack Snyder's adaptation of popular reactionary bigot Frank Miller's comic book 300 was an objectively horrible film, but managed to turn out the better of the two by virtue of its sheer stylised, exaggerated grotesqueness and audacity. The trees made of dead bodies, the utterly ridiculous depiction of Persian emperor Xerxes as a towering, growly voiced, extravagantly pierced monster, the way the Spartan soldiers insist on doing all their fighting in their pants, the better to show off their immaculately sculpted pecs, all these aspects place the film in a realm beyond any need for even the illusion of reality. The claustrophobic chromakey backdrops and humourless, pretentious, childish dialogue are no better for being in such a context, but at least they have a context. They fit into some sort of overarching framework of poor artistic decisions and are piece with the flawed whole.

What's interesting about 300 is the way the conflict is constantly pitched as one between freedom and tyranny, with King Leonidas and the Spartans depicted as defenders of liberty and Xerxes and the Persians as dusky invaders. However, loudly and frequently as the Spartans may claim freedom as their goal, the image of freedom Frank Miller creates looks suspiciously like fascism. The Spartans are a military people, with the structure of the army the only social unit depicted as pure. The political machinations of democracy or something like it (Sparta was an oligarchy, strictly speaking) in the form of Dominic "Detective McNulty" West's Theron, a character absent from Miller's original comic, is shown as irreparably corrupt, in a way that only the swift justice of the blade can cleanse. In many ways, the Sparta of 300 is very similar to the militaristic world of Starship Troopers, with citizenship conferred as a reward for military service and women taking a more active role in society. However, where a master satirist like Paul Verhoeven was able to turn Robert Heinlein's moral world on its head, a screen stylist like Zack Snyder can only polish Miller's essentially fascist tale into a shinier, more crystalline form of its own fascism.

This is where Frank Miller probably deserves to be given a bit of leeway, because while he's clearly a reactionary bigot, he's not an outright nazi. He's aware of the contradiction between the fascism inherent in Spartan society and the notion (advanced by Diodorus) that they were defending freedom, and like any good writer, he finds that contradiction interesting. Unfortunately, while Frank Miller is an excellent artist, he isn't a good writer. He's a little boy whose love of bold moral generalisations and heroic posturing overwhelms his ability to explore moral ambiguities, and the movie production only simplifies it further.

The 2004 film King Arthur comes from the stable of producer Jerry Bruckheimer, a man whose cinematic oeuvre has never knowingly overcomplicated an idea where slam-the-audience-in-the-face-with-an-iron simplicity is an available option, and like 300, it's a horrible film with something strangely out of place to say about freedom.

Again there's an appalling script, which serves to undermine the efforts of most of the cast -- Clive Owen as Arthur is particularly hamstrung by the quality of the lines he's expected to deliver, although Stellan Skarsgard as the psychotic, racist leader of the Saxon invaders steals the film. The infantile script does serve one function though, which is that also like 300, it underlines the simplistic message of freedom that the film wants to push. In fact, even more so than 300, it underlines the message, scratches it out in bold and highlights it in fluorescent marker pen. Arthur's men are fighting for their own freedom from their indenture to the Roman army, and as the film progresses, Arthur comes to see his fight as one for the freedom of all Britons from both the departing Roman occupiers and the invading Saxon hordes.

Another similarity with 300 is the depiction of Kiera Knightley's Guinevere, like Lena Headey's Queen Gorgo, as a strong, active woman, willing to fight for her land. In Hollywood nowadays, women can't be damsels in distress, and the Celts and Picts seem to have had their fair share of warrior queens from which her role could be mined. In fact, the historical accuracy of the story is one point where King Arthur gives a fair shake. The setting of the story around Hadrian's Wall may not have been accurate -- the location of the Battle of Badon Hill is unknown and has been identified with anywhere from Scotland to Bath -- but the general situation described by the film, featuring conflict between Romano-Celts, Picts and Saxons is more or less as it happened, and if any Arthur figure ever really did exist, it's in this world that he probably would have lived.

Also, here, as in 300, the notion of freedom is delivered directly through the dialogue, as if speaking directly to the audience, without context, and without any notion of what this freedom actually entails. Arthur is a soldier of an occupying military power, and his devotion to the teachings of Pelagius aside, the Roman Empire was hardly an upstanding model of freedom (a point, to be fair, that the film tries to make further down the line, but it's nevertheless hard to imagine how Arthur could be surprised by this revelation). The Saxons are defeated and Arthur, a military commander, is simply declared king of the Britons, so what is this freedom that is being spoken of? Freedom to be ruled by one king rather than another? What King Arthur is really about is nationalism, another relatively modern idea that the filmmakers have decided to pin on the Arthur legend.

In both films, there's something terribly jarring about hearing the language of Western notions of freedom in the mouths of people who would likely have seen those notions in very different terms, if they had understood them at all. The way that both films are so direct in how they articulate these ideas of freedom and liberty is also interesting. The contemporary Western concept of liberty is delivered as something so natural to these people that no possible disagreement is even considered except from the mouths of tyrants. It seems like a neurotic response from Hollywood to the shaken certainties post-9/11 of America's role as a beacon of liberty, or maybe the malaise goes back even further, to the fall of the Berlin Wall and the loss of the tyrannical "evil empire" of the Soviet Union for America to define itself against. In either case, it's hard to see a Hollywood film of the 1950s delivering such a stern lecture on freedom to its viewers. Epics like Spartacus, Ben Hur and El Cid (I nearly added the explicitly propagandist 1944 Henry V to this list, although it benefitted from having a scriptwriter of rather higher calibre) all dealt with similar conflicts, but didn't feel the same need to shout their message into the audience's faces. For all its historical inaccuracies, Hollywood used to know how to have fun.

Monday, 19 November 2012

Resident Evil: Damnation Review

I wrote a review of the terrible new Resident Evil: Damnation computer animated movie for Otaku USA Magazine and you can read it here.

It's great getting paid money to say stuff sucked. I actually quite enjoyed the film, but it's important not to confuse that with it actually being any good. It really was poor, but it was poor in a sort of, "What the fuck is going on?" and "I can't believe they actually thought that would be a good idea!" kind of way.

Thursday, 8 December 2011

Objective music reviews:

For those people on Twitter and in The Japan Times' email inbox who were upset with the mean things I said about Perfume's mediocre new album and concerned about its lack of something called "objectivity", I thought I'd offer up a cut-and-paste objective music review that they can use for all their favourite J-pop albums:
[CD title] is the new album by [J-pop group]. It features the singles [uptempo summer pop tune], [mid-paced autumn track] and [string-laden winter ballad], and fans of these singles are sure to like some of the other songs on the album too. These include [TV drama theme], [TV ad campaign song 1] and [TV ad campaign song 2], which will already be familiar to listeners who watch a lot of television, spend any amount of time in shops that have music piped by USEN, or have walked past a big TV screen outside a station. The vocals are cute and the lyrics deal with the themes of love and friendship. All the songs are between four and five minutes long. Fans of this kind of music will probably like this music.
No need to thank me. You can have this one for free.

(12:32pm edit: Additional objective measures of quality suggested by Dan Grunebaum)

Wednesday, 19 January 2011

Fractale: (lots of) thoughts after episode 1

Azuma Hiroki wrote possibly the best book ever written about anime and manga culture (certainly the best available in the English language), in Dobutsuka-suru Postmodern (Otaku: Japan's Database Animals), which explored, nailed down, and examined otaku culture in a way that was both fascinating, detailed and accessible. He was, as one might imagine, hated by some sections of otakudom (no one likes being analysed against their will), yet they bought his book in droves, and by the end of the early 2000s, Like his ideological contemporary, artist Murakami Takashi, it was becoming clear that many people working in the industry had read his book and absorbed what it had to say.

This is not the time to go Azuma-hunting in the world of 2000s anime, but the appearance of Fractale, based on a story and concept by Azuma (although only the novel, which follows a different story, was directly written by him, it is probably fair to say that the universe Fractale inhabits was developed under Azuma's strong influence), is very interesting, seeing the critic's position rotate through 180 degrees, to the other side of the screen.

The director tasked with bringing Azuma's idea to life is Yamamoto Yutaka, whose previous includes work on shows like Kannagi and Shakugan no Shana, as well as working for moé titans Kyoto Animation on Air, Kanon and Haruhi. As a result, Fractale is a work that turns on the influence of two creators with important connections to otaku and moé culture. One its arch analyst, dissector of its habits and behaviours, the other one of its most experienced practitioners, with a hand in some of the most iconic moé works of the decade.

The story begins in somewhere that might be a future Ireland or might be some kind of Celtic Neverland, with a boy called Clain encountering a mysterious, faintly alien seeming girl called Phryne, who is being pursued by a gang of assorted ne'er-do-wells. So far, so familiar. The environment and the animation are largely realistically drawn, with few of the usual visual signifiers one would expect of a moé anime. However, some of the characters' behaviour and certain cliches they act out, indicate that Azuma or Yamamoto (or both) nevertheless intends to run with some of moé's key tropes.

Flushed, sweating, eyes wide with fear: is he being sacrificed to the Great Cthulu? No, he just saw a girl's tits.

Within seconds of first encountering Phryne, Clain as been put in a situation where he must (in order to help the poor girl, natch) gingerly lift part of her dress covering her leg. He frets and faffs over this tedious piece of voyeurism that the production staff have contrived for him, which is par for the course among anime heroes of course, because it allows the audience to experience the thrill of precariously concealed underage female flesh, with hero-avatar's reaction providing the reassurance and validation that their intentions are actually the opposite. They are being forced to look up the unconscious teenage girl's skirt: they don't want to, but they have to in order to help her, and they feel really bad about it because, you know, they're not usually that kind of guy (yes, these are sarcastic italics).

Later when she appears topless in his room asking for help with the minor wounds she sustained, we're treated to the same paroxysms of crippling social inertia from Clain, but this time she is conscious and openly displaying herself to him, although the magic moé sex-away wand is at work here too. In order for the show to provide its audience with the titilation they require without ever making the girl seem like, you know, a scrubber, she behaves in a way that shows her to be entirely innocent of Clain's sexual discomfort. Thus the production team preserve her purity and innocence while at the same time preserving her role in appeasing the audience's sexual demands.

Naked, but not in a dirty way, thus the audience may be titillated also not in a dirty way.

Yes, I'm making a big deal out of something that is hardly the main point of the story. Nevertheless, compare and contrast with almost the exact same scenario in Miyazaki's Laputa. Pazu lives a self-sufficient life alone, working for the shaft engineer at the mine. When the girl Sheeta falls from the sky into his arms at the beginning of the film, there is also obvious interest in the beautiful, angelic young female presence that has appeared in his life, but there are important differences in the way he responds to her. His attitude is more brash, he wants to show off to her, be it his athletic abilities, the view of his home town, or his collection of flight memorabilia. In an instant, we know what is important to him, what kind of person he wants to be, and what his dreams are. We also find out that he can be clumsy in his pursuit of those goals, as when he falls through the roof of the house into a pile of rubble. But then we learn that he can bounce back from these setbacks through the sheer power of his enthusiasm and never-say-die attitude.

With Fractale's setting based on Ireland rather than Laputa's imaginary Welsh valley (although one picturesque Celtic location is surely as good as another, right?) Clain's interest in Phryne is displayed through sweat-drenched, cripplingly self-conscious voyeurism. Apart from a desultory interest in music, and the requisite otaku tendencies, his goals are vague; he demonstrates little interest in the world he inhabits, meanwhile his parents are distant, interacting with him only through a pair of inhuman looking automatons.

Elsewhere, the villains chasing Phryne are clearly modelled on the Grandis Gang from Anno Hideaki's Nadia, although with a shrieking underage girl in a nurse's uniform replacing the sexy and mature Grandis Granva as their presumed leader. One imagines (hopes?) that someone as clever as Azuma would have clever ideas for subverting these standard tropes in later episodes, although if he is really all that clever, then there is also the chance he'll know where his bread's buttered and just pander away for all he's worth.

"Shh, my dear: don't cheapen the moment."

This episode, however, does give hope that the former case may be true, for while Azuma may have immersed himself to a stupendous degree in otaku culture, he's not really an otaku: Azuma is a philosopher and to a limited degree a sociologist, and he has a more old-fashioned way of thinking. He may wish to dress up his work in some of the trappings of hyper-post-modern, "superflat" otaku culture, and he plays those cards well -- well enough in fact that some of the early interactions between Clain and Phryne (combined with Clain's infuriating habit of dropping his voice to a whisper for the final syllable of every fucking sentence that vomits forth from his face -- it just pushes my hate button, OK? Just wait till I start writing about Banner of the Stars) had me in spasms of spitting rage and hate -- but at the heart of Fractale, there is the sense that for Azuma, everything must mean something.

Clain's sense of dislocation and alienation, his vaguely geekish tendencies: these things are not the "boo-hoo, no one understands us" mutually masturbatory victimhood yowls of self-obsessed otaku. They are cultural observations from a person both intimately involved in and a keen observer of society. Like Miyazaki, and like any socially-concerned science fiction writer, Azuma is looking at the world, observing the interaction of technology and society, and projecting what this does to us.

When Clain explains that the reason he keeps the old videos of himself and his now (physically at least) absent parents is because they're in a rare, outdated video format, the moment is freighted with meaning because it forms part of an interlocking sequence of small events and incidents that have set up the theme. We don't really believe that Clain doesn't care for his parents, what this scene shows rather poignantly is the way that Clain is so disconnected from his feelings that his sentiment for outdated machinery is the only outlet he is emotionally capable of using to express the loss he feels at his parents' absence.

Phryne sheds tears in place of Clain, who sits uncomprehending, surrounded by screens, speakers and the silent eye of the webcam.


There must be some debate as to what aspects of it are down to Azuma and which down to Yamamoto, and indeed to what extent the two are singing from the same hymn sheet, but yes, at least from this first episode, it is clear that Fractale has absorbed, and is casually regurgitating, many of the themes and cliches that underlie modern moé-influenced anime; and yet, it also seems intent on putting them in a wider social context. Yes, it is littered with transparent references to older anime works, but the characters thus far have remained innocent of them, free from self-referential comic asides.

Where it's obvious that someone like Hayao Miyazaki passionately wishes that the modern otaku had never been born and, thanks to his more mainstream popularity in Japan and overseas, is able to continue living his life in blissful denial of their existence, Azuma and Yamamoto have been getting their fingers dirty, peeling through the onion skins of moé culture for the past ten years and more, and are among the best placed people out there to engage with this most divisive aspect of Japanese pop culture in an interesting and valuable way (before presumably ruining it with a feeble final episode, like we all secretly know they will).

Thursday, 7 October 2010

Tytania: Documenting the Slow Death of Anime (Part 478)

Status:
Abandoned midway through episode 18.

Reason:
The makers didn't seem to care, so why should I?

Seriously, there seemed to be this weary attitude of, "Oh, this'll do," permeating every creative aspect. The battles were dreary and one-dimensional, the animation cheap and crudely rendered, the voice acting cliched and grating, and the script... oh, the script...

Pyuu! Pyuu! Blip! Zap!: a typical battle in Tytania

Fan Hyulick is a Reluctant Hero, which puts him at the end of a noble tradition that includes Harrison Ford's Rick Deckard from Blade Runner, Harrison Ford's Han Solo from Star Wars, and, erm, Shinji from Evangelion. However, Fan is reluctant to the point of being practically catatonic, lacking any of the coiled intensity that is needed to provide tension with his happy-go-lucky exterior. The audience really needs to see this tension in a Reluctant Hero in order to emotionally engage with his reluctance. In Deckard's case, there is a brooding intensity about him that suggests a capacity for ruthlessness and violence that the character himself despises; Solo is in some ways the reverse, his reluctance to fight masking a romantic instinct that he is embarrassed about showing; Shinji is wracked with Oedipal traumas and insecurities that he tries to suppress. In all these cases, there is something sympathetic about the character revealed in his reluctance, be it Deckard's unwillingness to return to his violent past, Solo's roguish charm, or Shinji's sheer smallness in the face of what he is being asked to do. However, what the audience is really looking for is the moment when the hero casts away his reluctance and his repressed inner self is revealed in a blaze of cathartic glory: the violence of Deckard's conflict with the replicants, the excitement of Solo's rebirth as a hero of the Rebel Alliance, or the increasingly raw, primal emotions released by the the gradual exposure of Shinji's subconscious.

Fan Hyulick gives us none of these things. It is as if the writers were afraid that compromising his easygoing exterior in any way would make him less cool to whatever idiotic audience they were trying to appeal to, when in fact it just makes him seem two dimensional and immature. He forms an attachment to the girl Lira, although she's drawn in such a scattershot way that it's hard to see why; the only reasons we are given are that she's pretty and she can make good omelettes. Perhaps if your only meaningful contact with a female other is with your own mother, then perhaps cooking might be the first thing you reach for in your assessment of female characters, but for most of us not still living in the 1950s, this is not only extremely poor writing, but actually actively insulting.

In anime, women develop new personality traits entirely for the convenience of men.

In any case, it's soon clear that Lira only exists so she can be killed to give Fan his needed motivation. Not only that, but just in case you were moving into any sort of engagement with or immersion in the plot, there is another, equally irritating character on hand in rebel strategist Dr. Lee, to explain precisely this to us. Literally, Dr. Lee actually comes out and says something along the lines of, "Fan doesn't have the motivation to fight now. He needs something dreadful to happen to someone he cares about so that he'll be angry enough," just before Lira dies (in predictably contrived and clumsily handled circumstances) and then, hey presto, motivation (and, two for the price of one, woman character and hero's sole emotional connection removed from story).

As with Fan, the writers constantly seem afraid of immersing Dr. Lee's character emotionally in the story, with him constantly referring to the rebellion he is organising as his "research project", in a way that comes over more like teenage fanfiction than the sort of thing you'd expect from a professional writer.

As for the antagonists, the Tytania clan, they are certainly the more interesting side of the story, but not by much. Red headed Duke Jouslain is clearly the writers' favourite character, which perhaps explains why Fan Hyulick's side of the story seems to have been dashed off with such obvious disinterest. He is a likeable enough combination of sympathetic, intelligent and ruthless, and plays off well enough against his cousins, the Prim & Proper One, the Angry & Aggressive One, and the Sinister & Scheming One. Also of note is Prim & Proper, who is the only character in the whole first 75% of the series who displays any character progression at all, going from arrogant in episode one, to hurt and ashamed in episode 3, to wiser and somewhat improved in all subsequent episodes. To this, I offer the writers a hearty "well done," and append a humble, "more, please."

Evil and homosexual? What a shit!

Rather worse is Angry & Aggressive's gay younger brother, with whom the writers manage to play every sickeningly homophobic card they have to hand, portraying him as a vain, effeminate, cowardly, sadistic, sexually predatorial paedophile. This opens up a curious question about the moral universe Tytania's writers inhabit. On the one hand, they seem the think the idea of "freedom" and the culturally familiar environment of liberal democracy alone are enough to make us sympathise with the rebels, but on the other hand, their portrayal of women and homosexuals, not to mention the constant forelock tugging of the servant classes towards their social betters, remains trapped in the pre-war years. If this were simply a case of them showing how the social order of the Tytania universe is aligned, that would be admirable (a good science-fantasy should portray a world with different culture and values to our own), but there has clearly been so little thought, care and attention put into its construction that this view is hard to credit. More likely, they felt that making Angry & Aggressive's younger brother a homosexual was a handy way of "punching up" the script, making him seem more sinister; more likely they simply felt that making Lira good at cooking was the most natural way of showing that she's at heart a good woman despite her spunky exterior; most likely it seemed obvious to them that when a planet's old set of feudal overlords is overthrown by a new set of feudal overlords, the servants should remain loyal to their rightful rulers -- anything else would be sneaky and treacherous.

Unfortunately, generally speaking, there's not really enough to dislike in the Tytania clan to make Fan's rebellion anything you can really root for, and the whole story is far too simplistic and half-arsed to work in any other way. Tytania creator Tanaka Yoshiki's better known Legend of the Galactic Heroes exceeds Tytania by presenting a world where two likeable and sympathetic heroes, Reinhard von Müsel and Yang Wen-li, are driven into deadly conflict with each other, manipulated by forces outside of their control. Tytania, with considerably fewer episodes in which to tell its tale, simply has none of this sense of grand, overarching events influencing the story.

The way Tytania unfolds is equally uninspiring. Fan is presented to us as a tactical genius, but all his schemes seem to involve simply creating a diversion and then somehow breaking into/out of whatever armed compound he's currently stuck in/trying to rescue someone from, and simply trusting in his plot shield to help him carry it off. Ocean's Eleven this ain't. The space battles play out like video games, and 1970s video games at that, with the spaceships just lining up to zap each other with death rays a la Space Invaders. Das Boot this also ain't. The plotting and intrigue among the Tytania royal family is marginally more diverting, but only in the sense that being less diverting would mean multiplying a base interest level of zero. Every Tytania plot runs like this: A plots against B -> A moves against B -> B is revealed to have already known about A's plot -> A dies/is killed. Defence of the Realm, this most assuredly ain't.

Three men with crap haircuts: plotting (also scheming).

Most of all, however, Tytania just isn't Legend of the Galactic Heroes. This wouldn't be so bad if it wasn't so transparently trying to be, but it is, and it fails pitifully. In every single respect it is its illustrious forbear's pale imitation, the writers, artists and directors failing to imbue it with even a glimmer of what made Legend of the Galactic Heroes the flawed but nonetheless impressive and well crafted work it remains to this day.

Friday, 19 February 2010

Summer Wars: Not as Good as They Say

I don't think I've ever seen any kind of anime receive the kind of universal acclaim afforded to last year's summer smash hit Summer Wars, Hosoda Mamoru's follow-up to the genuinely very good Toki wo Kakeru Shojo. Review after review and analysis after analysis hailed Hosoda as the successor to Miyazaki Hayao, the Japan Media Arts Festival picked it out for the Grand Prize (the absolutely masterful Kemono no Souja Erin, surely!), and fans queued up round the block for weeks to watch it.

I know what you're thinking: so what's wrong with it that makes it so popular?

Summer Wars certainly has its moments. There's some snappy dialogue, some larger than life characters, and some nicely-played dramatic interaction early on, but it also can't help diving too far into abstraction in the latter part, and that's primarily where it falls down.

Nationalism and patriotism (and whatever you say, there really is no practical difference) in film or television tread a fine line. Within a film -- diagetic patriotism, if you will -- it can be an effective way to represent a particular character's personality, and it's fine or even admirable. Where the film itself is pushing the patriotic buttons (non-diagetic patriotism) then it's more troublesome. Old war films like In Which We Serve sometimes get away with it by being brilliant, and The Green Berets gets away with it nowadays because the gift of hindsight (and preferably a handy pair of irony-shaded glasses) makes it seem endearing and naive. Others, such as Takahashi Tsutomu's hilarious women's baseball manga Tetsuwan Girl, get away with it simply by being so unbelievably absurd (intentionally or otherwise) that there is no other option than uproarious laughter at least twice a page. Still others, like Itami Juzo's Tampopo, tread a more complex path between sending themselves up and retaining a perverse pride in their own eccentricities.

Summer Wars attempts this latter path, perhaps largely succussfully. Again and again it plays up to an imaginary past of traditional Japanese values, uncorrupted by American culture, with every family member representing some patriotic (yet never humourlessly so) ideal of Japaneseness, from the stern yet kind-hearted, nagitana-wielding matriarch to the family history buff/karate teacher/fisherman uncle, to the teenage video game champion, to the baseball-fixated fat woman whose position in the family I couldn't determine. Only black sheep illegitimate child Wabisuke has a troubled side, and you know he's bad news because he's been in America. Still, even he lets us know early on that he can be saved when he mentions that for all its inferiority to the US, Japan still does better beer.

The scenes with the family are, as you can imagine with such two-dimensional characters, desperately cliched, but they are nevertheless the most effective and enjoyable parts of the film, working as an affectionate sending up of Japanese life (or at least Japan's image of itself, which in these postmodern times can often seem more like reality than the dreary truth does,) as well as pushing a lot of the right dramatic buttons. For the first forty minutes or so, Summer Wars is, while by no means reaching Itami's level of quirky social satire, nevertheless a top notch film.

The second half/two thirds of the film, after the grandmother dies (old people in Japanese films exist primarily to die so that their troublesome family members can weep a bit and reflect on their lives) shifts the focus from the family drama more fully towards the problem in the online world of OZ, and this is where Summer Wars goes completely off the rails.

The presentation of OZ is fascinating, with designs clearly influenced by Japanese artist/fashion whore Murakami Takashi (who also provided the visual impetus for Hosoda's short film/Louis Vuitton commercial Monogram). This is also interesting in the way it shows how Murakami's work has gradually come to be accepted and incorporated into anime culture, despite initial resistance from otakudom at the way he (many at the time felt) exploited otaku culture through his work. Not just through Hosoda's work, but also in many of the designs in last year's Kūchū Buranko anime, it seems that the anime world is increasingly coming to accept Murakami as one of their own.

The problem with it is that while OZ is an interesting visual concept, it's difficult to sustain emotional engagement in such an abstract world. By showing us the real characters behind the avatars during the first part of the film, and by regularly cutting back to events in the house, Hosoda presumably hopes to give us a "real world" starting point to latch onto, but he fails. The final hour of Summer Wars basically amounts to watching people sitting around a computer screen, and it's boring.

The fact that the villain that they're fighting against is an entirely impersonal, motiveless computer programme called "Love Machine" makes it even more difficult to care, and by the denoument, when Natsuki enters OZ for the final confrontation with Love Machine, all possible interest I had in any of the characters or events had been stripped away.

Azuma Hiroki spends a whole chapter of his book Dobutsuka-suru Postmodern (Otaku: Japan's Database Animals) discussing the ways otaku culture fetishises a self-congratulatory and imaginary image of Japanese history, particularly the Edo Period, and then warps and twists them to incorporate their own, more recently developed fetish objects. With the image of Natsuki's avatar during the final confrontation, Hosoda appears to have lifted (or paid tribute to) as many of the traits that Azuma identifies as he possibly can, fixing her up with a miko's outfit, fluffy animal ears, and later a pair of angel wings (to show she's levelled up, natch). This is interesting, but self-referentiality isn't what the film needs at this point. The whole final portion of the film becomes completely tied up in rules: the rules of the games, the rules of the computer world and the network, and the rules of otaku culture. Humanity, irrationality, emotion, and character lose their power to influence the plot, and are relegated to a reactive role, the characters' faces telling us when we should be caring about a particular lump of pixels moving around on a computer screen.

People claiming that with Summer Wars Hosoda has unseated Miyazaki as the king of anime filmmaking are deluding themselves. 2008's Gaki no Ue no Ponyo demonstrates that Miyazaki is still miles ahead in terms of originality, clarity of vision, character writing, pacing and emotional engagement. In fact even the Hosoda who made 2006's Toki wo Kakeru Shojo is miles ahead in those respects too. Summer Wars is an interesting premise that starts off by no means unpleasantly, but quickly gets eaten up by its own concept.

Friday, 17 October 2008

Shigofumi ~ Letters from the Departed ~


Shigofumi ~ Letters from the Departed ~ is an anime and light novel series created by Amamiya Ryo about a typically emotionless, silver-haired moe archetype called Fumika, whose job it is to deliver letters from the dead (the titular shigofumi). She has an annoying talking staff called Kanaka and a faintly fetishistic retro postal worker's outfit that, intentionally or otherwise, makes her look a bit like Boogiepop.

In terms of content, most episodes are hamstrung by the kind of cliched character archetypes and cookie-cutter sentimentality that plagues a significant proportion of anime and light novels, as with the fourth episode, where some heavily yurified schoolgirls go on a training camp with their tennis club while one girl, Ran, deals with her feelings about the death of the mother who abandoned her as a child. As pulp genre fiction it works fine, but given how seriously the series takes itself, as viewers we should expect and demand more realistic characterisation. Why did the mother never contact Ran after leaving even though she'd been secretly going to all her daughter's tennis matches to support her? Why, when discovering this via the mother's (very long) shigofumi, does Ran react in the way she does? Unfortunately, without letting Ran's feelings for her mother step beyond broad strokes melodrama, the script is unable to breathe life into the premise.

The series' main plot thread involving Fumika is similarly rubbish. Her father, a supposedly genius writer called Mikawa Kirameki (it translates as something absurd like "beautiful glittering river") is a ridiculous character and impossible to take seriously. Once more, if Shigofumi was going for overblown camp, he could have been brilliant -- a mad writer who drafts his novels by inking them with a glass calligraphy brush onto his young daughter's naked body (further abuse, either sexual, physical or both, is hinted at but not directly shown) would have been camp melodrama gold (melodrama can be brilliant if done well) in the hands of someone like Ikuhara Kunihiko* -- but the po-faced seriousness with which it approaches all situations means any potential enjoyment on such terms is strangled at birth.

The purpose of Kirameki and Fumika's equally self-absorbed mother Kirei (meaning "beautiful" -- subtlety not welcome here) is unclear. Is it a satire on the way artists obsess over creating physically attractive characters that they use and abuse, objectifying them as items of beauty, treating as a blank slate on which to paint their stories, and denying them the free will to look after their own destiny? If that's the case, it could be seen as a criticism of the moe phenomenon as a whole, in which characters are blank, puppet-like constructs created from a database of superficial fetishistic elements and lacking in any of the driving emotions and motivations that genuinely good writing requires. The trouble with that is that Shigofumi is guilty of precisely these crimes, with its awareness of the world beyond genre cliches only accentuating its inability to abandon those selfsame cliches.

On other occasions, Shigofumi's limitations are imposed by its audience's own lives, as in the stupid and self-obsessed episode about the thirty-something otaku who learns he has terminal cancer, gets beaten up by thugs, mistakenly arrested for child abduction (by comically abusive police) and suffers the disapproval of his family, before finally bravely sacrificing himself to save a small girl from a truck -- the absurdity of which is accentuated by the script's utter, straight-laced faith in its own gravity.


The episodes that show the series at its best are conversely the ones that attracted the most controversy. Episode 3, which deals with the suicide of a seemingly happy schoolboy, hangs on the casual thought (or sometimes temptation) that crosses everyone in Japan's mind once in a while when standing on a railway platform: "It would be so easy to just jump." That it interweaves this simple and easy to relate to thought with a devastatingly accurate parody of the kind of hand-wringing nonsense spouted by rent-a-quote TV "experts" whenever these kinds of situations occur imbues the episode with a layer of biting realism that seems, in part, to have led to the episode being partially censored for its initial broadcast.

Episode 6 is even more hard-hitting with its harsh portrayal of bullying in school and the unpleasantness that results. The episode concludes that humans are social animals, and that when we remove one of our own from society (i.e. by singling out and bullying someone), we also remove an important part of what makes that person human. One boy can't take it and commits suicide. His successor as the target of the bullies responds with violence. The role that web forums like 2ch can play in these situations is also captured with striking accuracy (giving the episode a blackly comic Densha Otoko vibe) and again the episode got into trouble, being banned by at least one TV station.

There's also some good stuff going on with the music, which is atmospheric in a way that recalls the darker end of Kanno Yoko's instrumental work on the Macross Plus soundtrack. Despite the fact that there are only two out and out good episodes (detailed above), the deeply flawed remainder offers up a lot of interesting ideas and directorial flourishes as well, albeit fewer and fewer as the series progressively loses itself in futile attempts to make worthwhile drama out of largely worthless characters. In these moments, Shigofumi reveals its best side where it satirises how the media trivialises and cashes in on people's suffering, as well as the way that we as consumers are complicit in this.

It's also interesting in the way it represents the recurring theme of how people deal with abuse and in the process makes plain a lot about the way Japanese society discourages victims from speaking out. The girl whose father forces her into pornography, the boys being bullied at school, the man with cancer all feel they must suffer in silence. At the end, when the physical Fumika (rather than the spiritual mail carrier Fumika) awakes from her coma and announces that she wants to press charges against her abusive father, it comes as a shock to the audience and to the other characters. One character even rebukes her for being disrespectful to her father.

Ultimately, however, it fails because the creators are tragically unable to reconcile the maturity of their real-world social and philosophical awareness with the unrealistic caricatures that comprise the standard pick-and-mix anime characterisation to which they cleave so closely and with such misguided loyalty.

*Interestingly, Shigofumi scriptwriter Okouchi Ichiro was responsible for two novelisations of Ikuhara's camp, gender-annihilating masterpiece Shoujo Kakumei Utena (Revolutionary Girl Utena).

Tuesday, 30 September 2008

Allison & Lillia

Watching Allison & Lillia, Madhouse's anime adaptation of Sigasawa Keiichi's Allison light novels, I was drawn in absolutely by the idyllic and beautiful, yet also strangely bleak, depiction of the not-quite-1930s-Europe fantasy world in which the story is set. Coming from the pen of the author who wrote Kino no Tabi (Kino's Journey), that the world is whimsical and faintly unreal is no surprise, but it's nevertheless pleasing.

The other intriguing aspect of it is the detailed recreations of real aircraft of the era, from Allison's beautiful yellow DeHavilland Tiger Moth to the Sikorsky S-42 flying boat and Focke-Wulf 190 fighter that appear later in the series -- also credit to the show's makers for showing a visible and believable development in aeronautical technology from the biplanes of the Allison segments to the WW2-era planes of the Lillia episodes that occur 15 years later.

What throws this care over the show's atmosphere and attention to the show's detail into sharp contrast is the lack of care and attention over the characterisation.

That the plot is also utterly ridiculous could also be a source of consternation, but taken in the context of the way the world of Kino no Tabi defiantly clung to its own internal logic throughout, I think there is a sort of consistency in Allison & Lillia too. Almost no one is ever killed, pilots shoot out the engines of opponents and destroyed planes are always accompanied by gently billowing parachutes. Villains are almost never considered beyond redemption, and deeply rooted feuds between families or even nations are easily solved by what seem like the most absurdly simple reasons. This is Sigasawa's world, and he decided with Allison to create the kind of charming, dreamlike world where these situations are everyday reality.

Now in a simplistic world, the characters should also be simplistic, and few could be more simplistic than feisty blonde air force pilot Allison herself. Allison is one of the loveliest and most likeable characters you will ever find in anime and woman-loving (but not womanising) enemy pilot Carr Benedict is as dashing a fighter ace as you could ever wish to meet -- of particular note was a wonderful scene after the time-skip where a palace retainer accidentally catches Benedict and his wife Fiona (by now Queen of the mini-Russia Ikstova) in a passionate embrace. They simply continue kissing until they have finished, and then turn to the retainer and continue their business completely unabashed. In an anime world where the slightest hint of outward affection or an honest display of one's feelings usually results in furious blushing, laughter and frantic rubbing of the back of one's head, their lack of shame is truly refreshing.

The problems with characters begin with Allison's childhood friend Wil. He is in many ways a typical Japanese male character in that he is utterly, ignorantly oblivious to Allison's feelings for him, to the point where she eventually has to wrestle him to the floor and demand he kiss her to make her feelings clear. However, this is mitigated for the most part by the fact that in other ways he's obviously pretty intelligent and many of his actions reveal an obvious affection for Allison, and partly simply because Allison likes him and her being such a likeable character herself, it naturally rubs off on him. He makes one particularly selfish decision just before the time jump, but again mitigates it just enough that you can keep liking him.

Wil and Allison's daughter Lillia and her pathetic boyfriend Treize are the shitstorm that ruins the series though. Replacing the lovable Allison and the flawed yet just about forgiveable Wil as the main characters after the time jump, they turn the story from a whimsical and faintly surreal meander through a 1930s fairy tale into a predictable run-through of anime romantic comedy's worst cliches.

Where Allison was fiesty, direct and forthright in her desires, Lillia is like every ditzy anime schoolgirl -- selfish and cruel in her treatment of Treize, and prone to acts of unbelievable stupidity. Treize is no better, constantly dithering about the "right moment" to tell Lillia the truth about himself (he's the secret "backup" prince of Ikstova, dontchaknow, and darned if he doesn't want Lillia to be his princess!) but instead breaking into fits of nervous laughter, blathering inanely, and, yes, furiously rubbing the back of his head. Needless to say this brash, loudmouthed pandering to cliche is kryptonite to the fine balance of the show's charm.

There seems to be a subtext in the presentation of male lead characters that being emotionally retarded and suffering from a crippling inability to express yourself is somehow a desirable character trait and evidence of one's inherent integrity. If the love you feel for a girl is deep and true enough, goes the thought process, you should be unable to express it without the most unbearable trauma. If it's the kind of thing you can say easily, then you can't mean it enough. Since we're in the business of making drama here, this argument carries some weight, but only if the characters are otherwise believable and well-written. If the characters have no obvious depth in any other aspects of their characters, how can the audience be expected to suspend its disbelief and accept that there is depth in this one?

It's telling that the two most refreshing characters of the series, Allison and Benedict, are the two who are most emotionally self-assured. Allison's strength also serves to make her moments of uncertainty, where she lets flickers of the 15 year-old girl beneath the impetuous air force pilot show through, all the more touching and believable, and it's largely the lack of any of the traditional character conflicts that is what makes Allison's half of the series so much the superior of Lillia's.

Saturday, 30 August 2008

Mahou Tsukai ni Taisetsu na Koto (Someday's Dreamers) is Crap

Just watched the first episode of 2003 anime Mahou Tsukai ni Taisetsu na Koto (Someday's Dreamers) and within 10 minutes the main character, Yume, has fallen over twice while trying to cross a road and tried to run away in fear from the sight of a man with no shirt on (he didn't even have his bits out). She later gets given a free pizza and only eats one piece before going to bed because she's so just so gosh darned dainty.

How, for either a female or a male audience, can this kind of feebleness be considered a desirable character trait in a female lead? I'm trying to think back over old anime and wondering if things were always thus or whether I should be blaming moe for this phenomenon. The girl-falling-over-when-running thing has been there since time immemorial, but the girl-falling-over-when walking-somewhat-briskly thing seems like a new extreme.

I know raging against this kind of insipid characterisation is pissing in the wind but this is just plain insulting to both men and women. It's even more insulting, of course, to the presumed target audience (male, no girlfriend) because the message it sends to them is, "You can't deal with real women. You are such sad losers that you can only cope with even the idea of women if they are presented as grotesque parodies of the most sexist ideals of femininity."

The setting of Mahou Tsukai ni Taisetsu na Koto is around Tokyo's hip and rather pretentious Shimo-Kitazawa district, which sets the scene for some gently amusing character conflict between the cringeworthily awful Yume and the laid back bohemian types she's likely to encounter there, with some semblance of character development presumably involving Yume being brought out of her shell somewhat (oh, but not too much, understand -- let's not get crazy here). This is the escape clause. The fig leaf of self awareness that the show flashes in front of its misogyny, that says, "Hey, I know she seems pathetic, but look how we acknowledge that fact thus proving that we aren't the sort of people who get a boner over emotionally retarded male fantasy chicks."

The representation of Tokyo is interesting, with actual real, recognisable shop fronts and billboard advertisements in the backgrounds, and it's always nice to see subculture districts other than Akihabara portrayed, but whatever good this show might have to offer, it's already lost me.