Wednesday, 9 March 2011

Worried you might have accidentally made a cool anime?

Already set yourself up with a dull as ditchwater, platitude-spouting, male lead who drearily moralises about how robbing sunken u-boats is disrespectful to dead Nazis, and still the show manages to be hard-edged, intelligent and by and mature?


No worries, just add a fucking kid.



No one has ever found a child annoying. Their pure-hearted sincerity, innocent courage and untainted belief in simple matters of right and wrong are a beacon of inspiration to us all.


More than anything, children anchor the moral compass of a show while providing lovable light relief from all the violence and moral ambiguity. Just think how much better Ghost in the Shell would have been if Section 9 had had a cute kid tagging along with them in all their missions. Miles better, right?

After all, young children are so terribly under-represented in animation, so it's really nice to see them being catered for. To fail to insert a shrieking, wailing, selfish, self-righteous fucking kid into every anime, including retroactively adding them to any that have already slipped through the net, would be like the worst crimes of the Nazis by a multiple of a million, and should be enforced by law. Obviously.

Wednesday, 19 January 2011

Fractale: (lots of) thoughts after episode 1

Azuma Hiroki wrote possibly the best book ever written about anime and manga culture (certainly the best available in the English language), in Dobutsuka-suru Postmodern (Otaku: Japan's Database Animals), which explored, nailed down, and examined otaku culture in a way that was both fascinating, detailed and accessible. He was, as one might imagine, hated by some sections of otakudom (no one likes being analysed against their will), yet they bought his book in droves, and by the end of the early 2000s, Like his ideological contemporary, artist Murakami Takashi, it was becoming clear that many people working in the industry had read his book and absorbed what it had to say.

This is not the time to go Azuma-hunting in the world of 2000s anime, but the appearance of Fractale, based on a story and concept by Azuma (although only the novel, which follows a different story, was directly written by him, it is probably fair to say that the universe Fractale inhabits was developed under Azuma's strong influence), is very interesting, seeing the critic's position rotate through 180 degrees, to the other side of the screen.

The director tasked with bringing Azuma's idea to life is Yamamoto Yutaka, whose previous includes work on shows like Kannagi and Shakugan no Shana, as well as working for moé titans Kyoto Animation on Air, Kanon and Haruhi. As a result, Fractale is a work that turns on the influence of two creators with important connections to otaku and moé culture. One its arch analyst, dissector of its habits and behaviours, the other one of its most experienced practitioners, with a hand in some of the most iconic moé works of the decade.

The story begins in somewhere that might be a future Ireland or might be some kind of Celtic Neverland, with a boy called Clain encountering a mysterious, faintly alien seeming girl called Phryne, who is being pursued by a gang of assorted ne'er-do-wells. So far, so familiar. The environment and the animation are largely realistically drawn, with few of the usual visual signifiers one would expect of a moé anime. However, some of the characters' behaviour and certain cliches they act out, indicate that Azuma or Yamamoto (or both) nevertheless intends to run with some of moé's key tropes.

Flushed, sweating, eyes wide with fear: is he being sacrificed to the Great Cthulu? No, he just saw a girl's tits.

Within seconds of first encountering Phryne, Clain as been put in a situation where he must (in order to help the poor girl, natch) gingerly lift part of her dress covering her leg. He frets and faffs over this tedious piece of voyeurism that the production staff have contrived for him, which is par for the course among anime heroes of course, because it allows the audience to experience the thrill of precariously concealed underage female flesh, with hero-avatar's reaction providing the reassurance and validation that their intentions are actually the opposite. They are being forced to look up the unconscious teenage girl's skirt: they don't want to, but they have to in order to help her, and they feel really bad about it because, you know, they're not usually that kind of guy (yes, these are sarcastic italics).

Later when she appears topless in his room asking for help with the minor wounds she sustained, we're treated to the same paroxysms of crippling social inertia from Clain, but this time she is conscious and openly displaying herself to him, although the magic moé sex-away wand is at work here too. In order for the show to provide its audience with the titilation they require without ever making the girl seem like, you know, a scrubber, she behaves in a way that shows her to be entirely innocent of Clain's sexual discomfort. Thus the production team preserve her purity and innocence while at the same time preserving her role in appeasing the audience's sexual demands.

Naked, but not in a dirty way, thus the audience may be titillated also not in a dirty way.

Yes, I'm making a big deal out of something that is hardly the main point of the story. Nevertheless, compare and contrast with almost the exact same scenario in Miyazaki's Laputa. Pazu lives a self-sufficient life alone, working for the shaft engineer at the mine. When the girl Sheeta falls from the sky into his arms at the beginning of the film, there is also obvious interest in the beautiful, angelic young female presence that has appeared in his life, but there are important differences in the way he responds to her. His attitude is more brash, he wants to show off to her, be it his athletic abilities, the view of his home town, or his collection of flight memorabilia. In an instant, we know what is important to him, what kind of person he wants to be, and what his dreams are. We also find out that he can be clumsy in his pursuit of those goals, as when he falls through the roof of the house into a pile of rubble. But then we learn that he can bounce back from these setbacks through the sheer power of his enthusiasm and never-say-die attitude.

With Fractale's setting based on Ireland rather than Laputa's imaginary Welsh valley (although one picturesque Celtic location is surely as good as another, right?) Clain's interest in Phryne is displayed through sweat-drenched, cripplingly self-conscious voyeurism. Apart from a desultory interest in music, and the requisite otaku tendencies, his goals are vague; he demonstrates little interest in the world he inhabits, meanwhile his parents are distant, interacting with him only through a pair of inhuman looking automatons.

Elsewhere, the villains chasing Phryne are clearly modelled on the Grandis Gang from Anno Hideaki's Nadia, although with a shrieking underage girl in a nurse's uniform replacing the sexy and mature Grandis Granva as their presumed leader. One imagines (hopes?) that someone as clever as Azuma would have clever ideas for subverting these standard tropes in later episodes, although if he is really all that clever, then there is also the chance he'll know where his bread's buttered and just pander away for all he's worth.

"Shh, my dear: don't cheapen the moment."

This episode, however, does give hope that the former case may be true, for while Azuma may have immersed himself to a stupendous degree in otaku culture, he's not really an otaku: Azuma is a philosopher and to a limited degree a sociologist, and he has a more old-fashioned way of thinking. He may wish to dress up his work in some of the trappings of hyper-post-modern, "superflat" otaku culture, and he plays those cards well -- well enough in fact that some of the early interactions between Clain and Phryne (combined with Clain's infuriating habit of dropping his voice to a whisper for the final syllable of every fucking sentence that vomits forth from his face -- it just pushes my hate button, OK? Just wait till I start writing about Banner of the Stars) had me in spasms of spitting rage and hate -- but at the heart of Fractale, there is the sense that for Azuma, everything must mean something.

Clain's sense of dislocation and alienation, his vaguely geekish tendencies: these things are not the "boo-hoo, no one understands us" mutually masturbatory victimhood yowls of self-obsessed otaku. They are cultural observations from a person both intimately involved in and a keen observer of society. Like Miyazaki, and like any socially-concerned science fiction writer, Azuma is looking at the world, observing the interaction of technology and society, and projecting what this does to us.

When Clain explains that the reason he keeps the old videos of himself and his now (physically at least) absent parents is because they're in a rare, outdated video format, the moment is freighted with meaning because it forms part of an interlocking sequence of small events and incidents that have set up the theme. We don't really believe that Clain doesn't care for his parents, what this scene shows rather poignantly is the way that Clain is so disconnected from his feelings that his sentiment for outdated machinery is the only outlet he is emotionally capable of using to express the loss he feels at his parents' absence.

Phryne sheds tears in place of Clain, who sits uncomprehending, surrounded by screens, speakers and the silent eye of the webcam.


There must be some debate as to what aspects of it are down to Azuma and which down to Yamamoto, and indeed to what extent the two are singing from the same hymn sheet, but yes, at least from this first episode, it is clear that Fractale has absorbed, and is casually regurgitating, many of the themes and cliches that underlie modern moé-influenced anime; and yet, it also seems intent on putting them in a wider social context. Yes, it is littered with transparent references to older anime works, but the characters thus far have remained innocent of them, free from self-referential comic asides.

Where it's obvious that someone like Hayao Miyazaki passionately wishes that the modern otaku had never been born and, thanks to his more mainstream popularity in Japan and overseas, is able to continue living his life in blissful denial of their existence, Azuma and Yamamoto have been getting their fingers dirty, peeling through the onion skins of moé culture for the past ten years and more, and are among the best placed people out there to engage with this most divisive aspect of Japanese pop culture in an interesting and valuable way (before presumably ruining it with a feeble final episode, like we all secretly know they will).

Thursday, 2 December 2010

The Exciting and Predictable Adventures of Kira Kiken

Teaching can sometimes be a boring job, especially essay-writing classes, where students are as a matter of necessity sitting silently and writing for large parts of the class. Fortunately, the dedicated geek can always find constructive things with which to occupy his time. The result of one such explosion of ennui-induced/inducing creativity was The Exciting and Predictable Adventures of Kira Kiken (shading and text obviously added on the computer afterwards).

Page 1:
Page 2:

The idea was initially to do a quick comic that crammed as many moé clichés into as small a space as possible -- yeah, I know, satire -- but to be honest, there are dedicated otaku out there doing that kind of thing day in, day out, and they know and care way more than I ever will about manga and anime, so it ended up just being a pretty straight, idiotic gag strip. Enjoy!

Thursday, 7 October 2010

Me: in Japanese Media

Quick bit of self-promotion here:

I was interviewed by journalists from the Japanese magazine ASCII a couple of weeks ago, and the article is online here. A lot of what I'm talking about is music (my lazy, critical comments about crap Japanese music magazines Snoozer and Rockin' On were apparently controversial), but I also spend a lot of time talking about the similarities in the behaviour of fans between punk and indie "DiY culture" and otaku "doujin culture".

Oh, and it's all in Japanese.

Thanks.

Tytania: Documenting the Slow Death of Anime (Part 478)

Status:
Abandoned midway through episode 18.

Reason:
The makers didn't seem to care, so why should I?

Seriously, there seemed to be this weary attitude of, "Oh, this'll do," permeating every creative aspect. The battles were dreary and one-dimensional, the animation cheap and crudely rendered, the voice acting cliched and grating, and the script... oh, the script...

Pyuu! Pyuu! Blip! Zap!: a typical battle in Tytania

Fan Hyulick is a Reluctant Hero, which puts him at the end of a noble tradition that includes Harrison Ford's Rick Deckard from Blade Runner, Harrison Ford's Han Solo from Star Wars, and, erm, Shinji from Evangelion. However, Fan is reluctant to the point of being practically catatonic, lacking any of the coiled intensity that is needed to provide tension with his happy-go-lucky exterior. The audience really needs to see this tension in a Reluctant Hero in order to emotionally engage with his reluctance. In Deckard's case, there is a brooding intensity about him that suggests a capacity for ruthlessness and violence that the character himself despises; Solo is in some ways the reverse, his reluctance to fight masking a romantic instinct that he is embarrassed about showing; Shinji is wracked with Oedipal traumas and insecurities that he tries to suppress. In all these cases, there is something sympathetic about the character revealed in his reluctance, be it Deckard's unwillingness to return to his violent past, Solo's roguish charm, or Shinji's sheer smallness in the face of what he is being asked to do. However, what the audience is really looking for is the moment when the hero casts away his reluctance and his repressed inner self is revealed in a blaze of cathartic glory: the violence of Deckard's conflict with the replicants, the excitement of Solo's rebirth as a hero of the Rebel Alliance, or the increasingly raw, primal emotions released by the the gradual exposure of Shinji's subconscious.

Fan Hyulick gives us none of these things. It is as if the writers were afraid that compromising his easygoing exterior in any way would make him less cool to whatever idiotic audience they were trying to appeal to, when in fact it just makes him seem two dimensional and immature. He forms an attachment to the girl Lira, although she's drawn in such a scattershot way that it's hard to see why; the only reasons we are given are that she's pretty and she can make good omelettes. Perhaps if your only meaningful contact with a female other is with your own mother, then perhaps cooking might be the first thing you reach for in your assessment of female characters, but for most of us not still living in the 1950s, this is not only extremely poor writing, but actually actively insulting.

In anime, women develop new personality traits entirely for the convenience of men.

In any case, it's soon clear that Lira only exists so she can be killed to give Fan his needed motivation. Not only that, but just in case you were moving into any sort of engagement with or immersion in the plot, there is another, equally irritating character on hand in rebel strategist Dr. Lee, to explain precisely this to us. Literally, Dr. Lee actually comes out and says something along the lines of, "Fan doesn't have the motivation to fight now. He needs something dreadful to happen to someone he cares about so that he'll be angry enough," just before Lira dies (in predictably contrived and clumsily handled circumstances) and then, hey presto, motivation (and, two for the price of one, woman character and hero's sole emotional connection removed from story).

As with Fan, the writers constantly seem afraid of immersing Dr. Lee's character emotionally in the story, with him constantly referring to the rebellion he is organising as his "research project", in a way that comes over more like teenage fanfiction than the sort of thing you'd expect from a professional writer.

As for the antagonists, the Tytania clan, they are certainly the more interesting side of the story, but not by much. Red headed Duke Jouslain is clearly the writers' favourite character, which perhaps explains why Fan Hyulick's side of the story seems to have been dashed off with such obvious disinterest. He is a likeable enough combination of sympathetic, intelligent and ruthless, and plays off well enough against his cousins, the Prim & Proper One, the Angry & Aggressive One, and the Sinister & Scheming One. Also of note is Prim & Proper, who is the only character in the whole first 75% of the series who displays any character progression at all, going from arrogant in episode one, to hurt and ashamed in episode 3, to wiser and somewhat improved in all subsequent episodes. To this, I offer the writers a hearty "well done," and append a humble, "more, please."

Evil and homosexual? What a shit!

Rather worse is Angry & Aggressive's gay younger brother, with whom the writers manage to play every sickeningly homophobic card they have to hand, portraying him as a vain, effeminate, cowardly, sadistic, sexually predatorial paedophile. This opens up a curious question about the moral universe Tytania's writers inhabit. On the one hand, they seem the think the idea of "freedom" and the culturally familiar environment of liberal democracy alone are enough to make us sympathise with the rebels, but on the other hand, their portrayal of women and homosexuals, not to mention the constant forelock tugging of the servant classes towards their social betters, remains trapped in the pre-war years. If this were simply a case of them showing how the social order of the Tytania universe is aligned, that would be admirable (a good science-fantasy should portray a world with different culture and values to our own), but there has clearly been so little thought, care and attention put into its construction that this view is hard to credit. More likely, they felt that making Angry & Aggressive's younger brother a homosexual was a handy way of "punching up" the script, making him seem more sinister; more likely they simply felt that making Lira good at cooking was the most natural way of showing that she's at heart a good woman despite her spunky exterior; most likely it seemed obvious to them that when a planet's old set of feudal overlords is overthrown by a new set of feudal overlords, the servants should remain loyal to their rightful rulers -- anything else would be sneaky and treacherous.

Unfortunately, generally speaking, there's not really enough to dislike in the Tytania clan to make Fan's rebellion anything you can really root for, and the whole story is far too simplistic and half-arsed to work in any other way. Tytania creator Tanaka Yoshiki's better known Legend of the Galactic Heroes exceeds Tytania by presenting a world where two likeable and sympathetic heroes, Reinhard von Müsel and Yang Wen-li, are driven into deadly conflict with each other, manipulated by forces outside of their control. Tytania, with considerably fewer episodes in which to tell its tale, simply has none of this sense of grand, overarching events influencing the story.

The way Tytania unfolds is equally uninspiring. Fan is presented to us as a tactical genius, but all his schemes seem to involve simply creating a diversion and then somehow breaking into/out of whatever armed compound he's currently stuck in/trying to rescue someone from, and simply trusting in his plot shield to help him carry it off. Ocean's Eleven this ain't. The space battles play out like video games, and 1970s video games at that, with the spaceships just lining up to zap each other with death rays a la Space Invaders. Das Boot this also ain't. The plotting and intrigue among the Tytania royal family is marginally more diverting, but only in the sense that being less diverting would mean multiplying a base interest level of zero. Every Tytania plot runs like this: A plots against B -> A moves against B -> B is revealed to have already known about A's plot -> A dies/is killed. Defence of the Realm, this most assuredly ain't.

Three men with crap haircuts: plotting (also scheming).

Most of all, however, Tytania just isn't Legend of the Galactic Heroes. This wouldn't be so bad if it wasn't so transparently trying to be, but it is, and it fails pitifully. In every single respect it is its illustrious forbear's pale imitation, the writers, artists and directors failing to imbue it with even a glimmer of what made Legend of the Galactic Heroes the flawed but nonetheless impressive and well crafted work it remains to this day.

Friday, 25 June 2010

Railway Etiquette and the Lighter Side of Virtual Dating

An article I wrote was published today in Tokyo-based English magazine Metropolis on the subject of the DS dating simulation game phenomenon that is Loveplus, or more accurately Loveplus+, in view of the latter's release tomorrow.

Read that?

OK, now first up, Metropolis' "Pop Life" column isn't the kind of place that encourages long, rambling discourses on sociological and postmodernist topics, but some of the stuff that came up in this article touched on one of my pet issues, and I think intersects interestingly with some aspects of modern Japanese life.

In his 1997 book The Plague of Fantasies, Slovenian philosopher Slavoj Zizek says:

The need for the phantasmic support of the public symbolic order (materialized in the so-called unwritten rules) thus bears witness to the system's vulnerability: the system is compelled to allow for possibilities of choices which must never actually take place, since their occurrence would cause the system to disintegrate, and the function of the unwritten rules is precisely to prevent the actualization of these choices formally allowed by the system. In the Soviet Union of the 1930s and 1940s -- to take the most extreme example -- it was not only forbidden to criticize Stalin, it was perhaps even more forbidden to announce this very prohibition: to state publically that it was forbidden to criticize Stalin. The system needed to maintain the appearance that one was allowed to criticize Stalin, the appearance that the absence of criticism [...] simply demonstrated that Stalin was effectively the best and (almost) always right.
In other words, it is the peeling back of the facade, by revealing the true process that underlies the lie, even though we all know it to be a lie, that is the crime.

What has a piece of Nintendo dating simulation software got to do with Josef Stalin, one might well ask? Let's think about these "unwritten rules" here.

Every culture has its unwritten rules; they are the foundation stones of what makes our society function. An example most of us have experienced at some point is the dilemma of what to do when offered a free meal. If someone offers to pay your half of the bill, you must make a quick calculation as to whether this is an occasion where you are to insist on paying your share, or one where you must merely make a show of insisting before relenting; the option to accept right off the bat, applies only to certain people in certain relationships, and you must be aware of these rules (these unwritten rules) in order to function smoothly in this situation.

In Japan, many of these unwritten rules are breaking.

The Tokyo Metro has been running a series of advertisements in its stations to educate passengers on the finer points of train etiquette. To an outsider, these "Please Do it at Home" posters probably seem like a mixture of common sense and outright weirdness, but there are some key signifiers that tell us what they are about.

Firstly there is the recurring character of the gentle, unfairly harassed old man who is the victim of all this bad behaviour. Secondly, the perpetrators of most (although not all) of these crimes are young people. Generally speaking, I think it's fair to say that there is a generation gap on display here. Young people either do not know, or simply disregard the unwritten rules.

Yet by producing these posters, hasn't Eidan Line themselves done damage to the system? By writing down the rules, the rules are no longer unwritten. By displaying the rules, they actually reveal more clearly the breakdown of the system, and by showing up the generation gap, they accentuate the differences.

One clear early memory of my early time in Japan is of an older middle-aged student that I was teaching telling me, "The good thing about a homogeneous society like Japan is that you can sit on a train and look at the person opposite you, knowing that they're thinking the same way as you." There was a great deal of comfort to be found in knowing that society shares the same values and rules. Now, how does he feel stepping into the Metro and seeing those posters? Perhaps he is comforted, but not in the same way as before. The poster comforts him by saying, "While the people opposite you may no longer think the same way as you, be assured that the system is on your side of the cultural division."

A more recent discussion I have had, this time with a group of middle-aged women, centred around the phenomenon of young women doing their makeup on the train, and this is where it gets really interesting for me.

Now as a man, and a foreign one at that, this is something I had never previously cared about, and the way the Eidan Line posters complained about it baffled me. How does a women doing her makeup harm anyone? Who cares? Sometimes I worried that a sudden jolt might send a line of mascara skew whiff, but that seemed to me a matter for the girl to deal with. Nevertheless, these three women were horrified by the trend towards girls doing this in public. To them, the act of showing oneself doing one's makeup on the train was equivalent to getting dressed in public. Viewing the process of transformation was what disgusted them. You may wear makeup -- and Japan is a culture that practically demands that its women spend a fortune on the stuff -- but you may not show yourself applying the makeup.

Perhaps significantly, or perhaps by happy coincidence, the Japanese term for "making up" literally means "changing" or "transforming" oneself, which brings us back to Stalin: by revealing the process, you shatter the illusion, and even though everyone knows it is an illusion, it is necessary for society to maintain the pretence of not knowing; to peel back the facade is forbidden.

This is where the real division between generations lies, and the crux of the matter comes in Japan's transformation into a postmodern society. The truth of these girls on the train is that they don't care about the illusion. The makeup is accepted on its own terms, not as a way of tricking people into thinking they are more beautiful; similarly, the elaborate art girls plaster onto their nails has no purpose in creating the illusion of beautiful nails: it is the art itself that they wish to display as beautiful.

Now, finally, let's return to Loveplus. A well worn theme when dealing with otaku culture is the division between reality and make-believe, and a well-worn criticism of otaku themselves is that they become unable to distinguish between the two. Reporting on Loveplus often focussed on the blurring of reality and fantasy, but what I would contend is happening here is very similar to the girls on the trains. The issue of whether the girls in Loveplus are fake or real is irrelevant; the chap I interviewed for the Metropolis piece, Endo-san, is an intelligent person and it's very clear from talking to him that his interest in 2D girls is made with full awareness of what distinguishes them from real women, simply that he accepts the distinctions on their own terms, and actually prefers 2D ones. Perhaps the real controversy with games like Loveplus is not that they blur distinctions between reality and fantasy (this has been the purpose of art since for ever), but that they reveal how easy it is for fantasy to substitute for reality, and that they ask questions of reality that it cannot answer except by reflexively replying "but I am real!" The game's reply to that is simply, "I know I'm not real love, but I argue that I am an improvement on reality. I am not love, I am Love Plus."

Wednesday, 19 May 2010

Murakami Haruki: Godfather of Moé

Yes, I've touched on this before, but lately I've been thinking it deserves expanding upon. Nevertheless, before I begin, some caveats. Firstly, I am a fan of Murakami Haruki, although (as will no doubt become clear) I think his writing has several limitations. Secondly, I am not a fan of moé, although (as readers of this blog will perhaps already have figured out) I remain open to being impressed by shows touched with its fell mark. Now onto the meat of the piece...

One of the key recurring themes of Murakami's female characters is the way that all of them are presented as a mixture of quirky and vulnerable, in just the right balance that lets the (male) reader admire their unique and independent mind, but also fills the (male) reader with the desire to protect and care for her. This is a fundamental quality of moé, and Murakami codified a lot of these characteristics while anime was still struggling, lobe-finned, out of the prehistoric swamps of 1970s/80s kids' cartoondom.

Murakami's women appear in various shades of male fantasy, but the main types have traditionally fallen into three basic categories:

First, there is the whore with a heart of gold. She is usually a college student who sells herself willingly, which is a neat way of circumventing a lot of the less pleasant aspects of the trade, and she uses sex in a therapeutic way, healing the metaphysical wounds of her clients. She is probably the most well-balanced of the Murakami femmes, and her vulnerability stems from the fact that for all her independence, she is nevertheless being exploited (by bad, or at least morally ambiguous people, not by good people like the guy actually fucking her). The girl with the ears (Kiki) from A Wild Sheep Chase, Creta Kano from The Wind-up Bird Chronicle, any one of a number of characters from Dance Dance Dance, and the girl Colonel Sanders provides for Hoshino in Kafka on the Shore are all variations on this.

The second type is the ethereal beauty, disconnected from our reality, but who hints at vision beyond our realm. She is often vulnerable through an innate fragility and an inability to relate in a normal day-to-day manner with our world. Naoko from Norwegian Wood is the archetype for this character, although variants on her could include Shimamoto from South of the Border, West of the Sun, Sumire from Sputnik Sweetheart, and the "End of the World" librarian from Hard Boiled Wonderland and the End of the World.

Thirdly, we have the spunky, boyish, inquisitive, female take on Holden Caulfield. Her brash, self-confident exterior usually masks a sensitive, easily damaged soul. She will invariably mock and feign scorn for the main character, but gradually come to care deeply for him. In some of Murakami's books this character is presented as a child, explicitly out of the hero's sexual strike zone, and on others she will be of equal age and a valid romantic partner. Midori from Norwegian Wood, May Kasahara from The Wind-up Bird Chronicle, Yuki from Dance Dance Dance, and the "Hard Boiled Wonderland" librarian from Hard Boiled Wonderland and the End of the World all fit the bill here.

Finding a foreshadowing of moé in this is not a chore. One could loosely summarise these three character types as (1) Misato Katsuragi, (2) Rei Ayanami, and (3) Asuka Langley Soryu, although Misato is a rather more well-rounded character than Murakami ever managed, and no Murakami heroine ever scaled the heights of melodrama that Asuka attained. Looking more deeply into moé as developed through the 2000s via the media of visual novels and light novels, you nevertheless find Murakami's character formulae cropping up again and again.

The Naoko type is frequently re-conceived as the terminally ill girl that forms the mainstay of visual novel trauma-porn, and the May Kasahara type is a simple variation on your boilerplate tsundere. The Kiki/Creta Kano type is a rarer proposition thanks to moé culture's inability to deal with the idea of sex in any post-pubescent manner, but she is nonetheless present in some form, often in the "big sister" role.

A recent, explicit example of Murakami-as-moé is the incorporation of the 12 year-old Yuki from Dance Dance Dance into the dating simulator/girlfriend tamagotchi phenomenon Loveplus as the character Rinko. Yuki was introverted, Rinko likes books; Yuki was a fan of Talking Heads and, erm, The Police (and, most tragically, Genesis), Rinko likes punk; Yuki doesn't mention anything about fighting games, but, hey, you gotta keep up with the market. What it says about the Loveplus creators that they chose Murakami's most utterly un-sexual character as a template for one of their date-models I humbly leave up to the reader's imagination (clue: either (A) they think their customers are paedophiles, or (B) they think their customers can't deal with a character with any sexual motivation of her own).

Another example of Murakami's world intruding directly into the land of moé is in Abe Yoshitoshi's Haibane Renmei, which recreates "End of the World"'s mysterious walled town (sadly sans library) and puts its heroine down a well for a couple of days a la Wind-up Bird Chronicle (there might be some debate about its moé credentials, but the fact that my wife hates it with a passion puts it very powerfully in the moé category). Here none of the characters particularly fits any of the Murakami archetypes, but the format of the show fits each girl up with her own hidden weakness or vulnerability, from something as simple as Nemu's sleepiness through Kuu's loneliness, to Reki's more complex issues. This is essential to the progression of the plot, and the viewer's task is to dig up and reveal the source of each girl's vulnerability throughout the series.

The existence of the specific character types Murakami created is in many ways irrelevant. What matters is the combination of quirkiness and vulnerability, and the protective response that they evoke in the reader. What Murakami makes clear, and what moé culture shies away from (or rather pretends to shy away from), is the explicit sexual appeal of these characters. Even where the narrator of The Wind-up Bird Chronicle distances himself from any sexual feelings for May Kasahara, May herself is undeniably a sexual being, and by in this way making her existence independent of the male protagonist's gaze, this is partly why she is Murakami's best female character.