Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Thursday, 8 January 2015

Legend of Korra: Final thoughts

Part way through season three I made a few observations about Legend of Korra and its approach to thefantasy genre, and now it has come to an end I think there are a few things that can be added to my earlier post.

WARNING: Lots of spoilers in here, so don't read this if you get upset by that sort of thing.

Firstly, my ambivalence regarding the superficiality of its facade of Asianness remains. The conclusion of Legend of Korra, where it wraps up and clarifies its ideological universe shows that the framework of values in which it operates is a fundamentally American one. That aside, the way it unfolds over the course of the four seasons and how they all fit together is nonetheless an interesting one and really quite good.

Accepting that the unspoken assumption of the show is that pursuing any kind of belief to its extremes is dangerous (probably true, but not very exciting), the way it plays out that drama through its often selfish, self-obsessed, occasionally oafishly unaware, but nonetheless fiery and courageous heroine comes together very satisfyingly. Korra's supposed teacher Tenzin is himself flawed, myopic, conservative, and often preoccupied with his own problems and interests, and in fact it is her opponents who take the form of a series of dark mentors.

While the original The Last Airbender series themed each season around one of the elements, Korra takes more abstract themes. The theme running through season one is the conflict between equality and privilege; a political reading of season two could interpret it as dealing in an abstract way with secularism and religious extremism, and/or on a more spiritual level as the disconnection between the physical and spiritual worlds; season three explicitly deals with anarchism versus an entrenched and corrupt monarchy; while season four places a rise of nationalistic fascism in the power vacuum. Korra's education is carried out through a series of traumatic apprenticeships to these teachers, with Amon and Hiroshi representing an extreme extension of equality, Unalaq spirituality, Zaheer freedom, and Kuvira order.

This doesn't completely overcome the limitations of the show's adherence to a fairly conventional liberal American worldview. However, where the show is interesting is that in a way all of these villains are right, and through learning from them and adopting the changes they represent, Korra proves herself a good student even where the teachers are “bad”. Another strength of the show is how, with the exception of the two-dimensional Unalaq, the villains all retain some of our sympathies (Henry Rollins' Zaheer especially – who wouldn't love that guy?)

While in the world itself it is the problems Legend of Korra raises rather than its solutions that are the most interesting, really it's within the character of Korra herself that the show makes all this work in the end, and how the scars of each of these encounters visibly carry over from one season to another. Korra doesn't allow us to celebrate the defeats of these villains; she doesn't allow us to feel that “our” side somehow won; she internalises every struggle and by the end of the series she looks exhausted.

Much of this also has to do with the bitterly personal nature of her final struggle with Kuvira. While fans may have gone giddy with delight at all the Evangelion and Akira references that accompanied the end of the series, it was the way the personal stories were resolved that was Legend of Korra's greatest triumph. Kuvira, Korra's final opponent, is constantly depicted, sometimes more explicitly than others, as a mirror for herself: another young woman struggling against the chaos of a world that never seems to straighten up and fly right.

The show handles romance with a refreshingly unsentimental disinterest. Bataar's love for Kuvira crashes against the rocks quite movingly. Given a choice between her lover and her ambitions, the momentary and seemingly genuine pain that crosses Kuvira's face makes the ruthlessness and lack of hesitation in her choice all the more chilling – she is not an unfeeling two-dimensional monster: she is a fully realised human who can both experience and overcome pain. Leavening this is the way Zhu Li's rather touching devotion gradually wears down Varrick, which while played mostly for laughs, nevertheless depicts love as a struggle that often seems barely worth the meagre reward.

The strongest bonds the show depicts tend not to be romantic though. Utterly crushed and broken by Kuvira's choice, Bataar finds himself in the dubious comfort of his dysfunctional family with a long, hard road of fence-mending ahead of him but at least with an unconditional love at its core. The most open and unambiguous declaration of love is expressed between brothers Bolin and Mako as the latter prepares to do something suitably suicidal and heroic.

The love triangle set up in season one between Korra, Mako and Asami resolves itself far more ambiguously. The fumbling teenage angst between these three had gradually dissipated as the series went on and escalating catastrophes of global significance made their petty jealousies seem pretty inconsequential. In a sequence partly mirroring the end of Return of the Jedi, Korra drifts away from the victory celebrations and is approached by Mako who declares he will always “have her back”, implicitly confirming them as friends and comrades rather than lovers. Korra then encounters Asami, and a seemingly more minor interaction between them from earlier in the series takes on greater significance when Korra apologises for the pain she caused Asami by her disappearance. This bursting to the surface of a largely suppressed source of pain between the two reveals a depth of feeling between them that hadn't been overt before and they end the series by going off together.

I haven't been following other online discussions of the series, and I've read nothing about the series ending, but I can imagine that it raised eyebrows and caused some debate. I think it's important and again to the show's credit that it doesn't outright say anything about Korra and Asami's relationship here, letting the viewers draw their own conclusions. Based on the way other relationships are treated, it seems clear to me that the writers of Legend of Korra believe the depth and devotion of one's love is more important than its nature, romantic or otherwise, and it's easy to read Korra and Asami as a reflection of that: friends and family are the strongest bonds, and those are the bonds that are most poignantly reinforced by the final episode.

However, the visual depiction of this final moment is nonetheless unambiguously romantic, with the pair's physical proximity and body language shimmering with sexual tension as they walk off into the light of the spirit world. This is the cinematic language of two people who are going to fuck each other senseless the moment the scene fades. The show is obviously nodding to the possibility of a romance, while at the same time holding back from saying so outright, I think not so much out of coyness (there's really no ambiguity about the visual language employed) as out of the show's refusal to hold up romantic relationships of any kind as the most important thing – the depth and strength of Korra and Asami's bond is what it wants to emphasise first and foremost, rather than the nature of their sexuality.

This again comes back to the question of values and the conversation that Legend of Korra is having with itself. It's a broadly American debate, touching on many of the big political struggles the country has found itself embroiled in over the past hundred years or so, and which still inform the national debate. Even the show's attitude towards love is an American conversation, as the country gradually awakens from Disney's spell – in fact there are clear parallels between Legend of Korra and Disney's own Frozen in the way they de-sentimentalise romance and place it back into a broader context of what love means – and begins to come to terms with same-sex relationships.

That's not to say that these aren't a valuable conversation to be having, and Legend of Korra, despite its “yellow-wash” over what are essentially American concerns, explores the issues raised within its moral universe with depth, sensitivity, and a generally open mind. Perhaps as time goes by, these contemporary concerns will age the show in ways that aren't flattering, but I'm still pretty much convinced that it will be remembered as one of the greatest children's TV shows ever made, and mostly deservedly so. As a vision of another world, it is only a very qualified success, but as an exploration of an important corner of the one we're actually in, it's an unqualified triumph.

Sunday, 3 August 2014

Legend of Korra: the perils of making fantasy "relatable"

There are a lot of reasons to really love Legend of Korra. Compared to the anime it takes so much of its inspiration from, its fight sequences are really nicely handled, with a balletic wuxia film style that few Japanese anime have ever even attempted to match. Its avoidance of moé character tropes in favour of a female lead who is strong, muscular, independent and beautiful, with a female supporting cast who are all treated as human beings rather than doll-like objects of male fantasy, is also a refreshing change after a lot of time spent in the otaku hell of most anime of the past 10-15 (20?) years. Legend of Korra, like Avatar: The Last Airbender before it, is also refreshing compared to a lot of American TV for its basis in non-European culture and ethnicity.

And yet is it really?

There are a lot of visual signifiers of Asian culture, and the show obviously has a lot of fun with them in its pagoda skyscrapers and junk battleships, but in those things what we're really seeing is the familiar trappings of Western (in this case American) civilisation done up in the exotic embroidery of the Orient. Where it comes across most strikingly, however, is in the characters themselves. Yes, Korra, Mako, Bolin etc. appear Asian, but they speak and behave just like contemporary American teenagers.

The world of Legend of Korra also adheres to a very American sense of history's march. There are monarchies and empires, but the show expects us to understand that a presidential republican democracy in the American model is the only natural and just progression. Other models of governance exist to be taught that they are wrong.

Even the problems with democracy reflect the common straw-man complaints Americans have of the system in that it is sometimes subject to the capricious whims of the crowd – in essence that democracy is too responsive to the wishes of its people, a bit like going into a job interview and saying, “My main fault is that I sometimes work too hard.”

Now I'm being a bit unfair here, I know. That the show even deals with the issues of governance and flaws in democracy at all is a sign of its thoughtfulness, and it's ridiculous to expect a kids' show to suddenly turn into The Thick of It or Veep, but it's worth recognising just how limited a range of views it expects from its viewers. At heart, Legend of Korra isn't really doing much more than reflecting back at its audience the core values their own society professes.

Of course given my earlier comments on Legend of Korra's representation of women, in a way I'm praising it out of one corner of my mouth and criticising its broadly American political ideology out of the other, despite both being reflections of the same thing: the show's adherence to Western, broadly liberal values. Look at international gender equality rankings and China's lingering ideological remnants of Communist equality mean that it tends to do OK (but not brilliantly), while patriarchal capitalist oligarchies like Korea and Japan prop up the bottom of the table alongside places like Qatar and Kuwait. Would we really want a kids' show that accurately reflected the gender inequality that's rife in so much of Asia?

I think there are two points here. Firstly, that such social constructs needn't be a barrier to creating strong, believable characters. Characters can live in a very conservative society and by good writing that shows them as rounded human beings in their interactions with those rules, we can still sympathise with them and root for them. The problem is when we simply assume a set of values in our viewers and lazily broadcast those values back at them.

Inherent in this is the misconceived idea that in making narrative art, it should always be “relatable”. Why should we as the audience expect to be able to relate everything back to our own lives? The human capacity for empathy and imagination is an incredibly powerful tool that allows us to step into the shoes of people with quite different lives to us and understand them and their struggles. This is also an idea at the core of the fantasy genre, which exists to do precisely that. Legend of Korra is a fantasy drama and by cleaving so closely to behaviour, language and values familiar to American teens, it fails to credit its audience with the imagination to empathise with anything more than an Orientalised version of themselves.

Once again, Legend of Korra is in the fantasy genre. It doesn't need to painstakingly recreate the Asian cultures that it draws its aesthetic influence from any more than it should be simply recycling contemporary American culture. It has a free rein to pick and mix from all over the place or just simply invent stuff of its own out of the ether. Fantasy can employ satire to reflect back elements of its reader's own culture, but it is never a straight reflection: rather it is a funfair hall-of-mirrors distortion that in its very absurdity shows up the foibles and pretensions of its target.

Yeah, I get it, there are commercial reasons why anything more complex than what it already is would have difficulty getting made, and audiences are trained these days to expect their TV sets to behave like little more than a mirror. Sure. You're right. But on a literary level, what Legend of Korra does is still limited and fails to fulfil the fantasy genre's remit of taking its audience to a truly different place, denying us the joy of exploring a new world with its own rules by simply transplanting our own.

It's still an enjoyable show, and well worth watching. Similarly, Japanese anime is often every bit as ideological in its own, often rather more unpleasant and disturbing way. Just read this as a plaintive, selfish cry from a fan and an admirer for a greater degree of anthropological rigour in my animated TV fantasy drama.

Sunday, 22 June 2014

Artists and the machines of death: The Wind Rises (2013) and The First of the Few (1942)

Hayao Miyazaki's The Wind Rises was pitched as the director's final film, and as such has an extra weight of expectation attached to it, as if it should not only match up to the rest of his celebrated oeuvre, but also somehow act as a coda, a definitive statement, a portrait of the man as an artist. It tells the heavily fictionalised tale of Japanese aircraft designer Jiro Horikoshi, creator of the legendary Second World War fighter the Mitsubishi A6M “Zero”, and given Miyazaki's love of flying machines of all kinds, it's easy to see it as a metaphor for the man himself.


In watching The Wind Rises, I decided to take it in as a double feature with another film about an aviation designer, the British wartime drama The First of the Few, which told the story of Reginald J Mitchell, the designer of the Supermarine Spitfire. Between the two films, there are a number of interesting points of comparison relating to their portrayals of the engineer as artist, of the creator who makes machines of destruction, and of relationships and obsession.


Both films make it explicit that they regard their protagonists as artists, somehow above mere engineers, and they do this partly through portraying Horikoshi and Mitchell's interests in and appropriation of natural forms. Horikoshi's admiration of the elegant curve of a herring bone that he picks out of his lunch isn't of any real practical use, since the curve of a wing for maximum aerodynamic efficiency is a matter of mathematics, but his appreciation of this natural form tells us that he is not just an engineer: he is a man of inspiration, who searches not just for engineering efficiency but also for elegance.

Similarly, when we first meet Mitchell in The First of the Few, he is birdwatching during a seaside picnic with his wife. The circumstances of both Mitchell's and Horikoshi's moments of inspiration come during moments away from work, but both find their attention drawn from their food and companions by the power of sublime nature. In Mitchell's case, the focal point of his inspiration lies in the simple elegance of the bird's form which he seeks to emulate in contrast to the ungainly network of struts and wires that make up most aircraft of the early 1920s.

One big difference between the films is in the relative weight placed on dreams and reality. Horikoshi is portrayed as a dreamer and The Wind Rises frequently disappears without warning into his (and by extension Miyazaki's) fantasies. The First of the Few, however, explicitly anchors itself in reality. This contrast is exemplified by the opening scenes of the respective films.

The Wind Rises opens with a dream of the young Horikoshi taking to the skies in a homemade flyer, soaring over the peaceful countryside of early Taisho period Japan, only for the peace and purity of his airborne antics to be shattered by the arrival of a vast, German airship (Japan was Britain's ally during the First World War and fought against Germany, although this also foreshadows other aspects of the film) and a fleet of idiosyncratic flying bombs.

The First of the Few, on the other hand, rubs your face in reality. It begins right in the thick of The Battle of Britain, with newsreel footage of German conquests, genuine footage of German bomber squadrons over southeast England, and the words of Hitler, Goebbels, Goering, Lord Haw Haw and Churchill. The acting of the extras who trade quips and banter between sorties may seem unnaturally awkward and stilted, but that's largely because many of them were genuine RAF pilots who had been drafted into the film for propaganda purposes.

And that's a core difference between the films. Made in 1942, right in the middle of the war, The First of the Few is essentially a propaganda film, while The Wind Rises is divorced from the most immediate implications of the war by nearly seventy years. The Wind Rises has an ambiguous relationship with the war, reflecting the work of a director who hates war but loves its machinery, and Miyazaki feeds that attitude into his central character. Horikoshi experiences the destruction of Tokyo firsthand near the beginning of the film, as the Great Kanto Earthquake hits in a terrifying scene just as his train is approaching Tokyo, and this is a clear foreshadowing of the destruction from the air that is to be visited upon Tokyo from the kind of machines he is set on creating. Later on, Horikoshi's befriends German dissident Castorp, who warns him of the destructive path Germany and Japan have set themselves on, and Horikoshi must wrestle with his love for his art and the knowledge of the ends to which his work is being put. He does this primarily by doubling down on his work, immersing himself in it to such an extent that he doesn't even think about the war. Basically, he decides that art supersedes all other concerns.

The First of the Few is, in a way, by its very nature far more honest and direct in how it confronts the issue of war, but it deals with the same conflict between art and the destructive purposes to which this particular art is put. Rather than have Mitchell wrestle with it as a moral dilemma, however, the film is divided into two parts, each reflecting a different side of aviation technology. The first part deals with the Schneider Trophy and how Mitchell's Supermarine S5 and S6 designs first won and then permanently retained the trophy. The romance of the high speed air race is something Miyazaki had touched upon previously in Porco Rosso, which references the Schneider Trophy and in the name of American pilot Donald Curtis references the same Curtiss R3C biplane that is shown in The First of the Few beating Mitchell's prototype Supermarine S4 to the 1925 trophy. The second part of the film kicks off with Mitchell's visit to Germany to see one of Hitler's glider clubs. His awe at the purity of the German gliders, so close to his own vision of birdlike simplicity, soon gives way to the realisation of the Nazis' ambitions for their own military airforce, and like any true patriot, he is from then on fully invested in making machines of war.

Part of this reflects the circumstances and timing of each film's creation, but it also reflects the contrasting natures of each country's involvement in the war. Britain could easily justify its military air programme as the island itself was under immediate threat. The Spitfire was a short range, land-based interceptor, designed to shoot down enemy bombers attacking the homeland and their escorts. The Zero, on the other hand, was a carrier-based fighter, whose role included escorting bombers and projecting Japanese power far overseas, while Japan's own role in the war was offensive before any need for defence of the homeland came into play. Miyazaki acknowledges this when Horikoshi is inspecting a new bomber aircraft built by his friend Kiro Honjo and asks who it's going to be used on. Honjo rattles off a list of countries including America, China, Britain and the Netherlands that makes it abundantly clear that Japan's intentions lie in expansion. The differing circumstances are also reflected in the differing attitudes of the respective establishments to money. While Horikoshi's Japan labours in poverty during the Depression, the expansionist government pours money into the aviation industry; meanwhile Mitchell's Britain, still war-weary after the trials of 1914-18, is unwilling to fund new aircraft development during such straitened times.

It is interesting that in both films a trip by the protagonist to Germany proves an important turning point for the characters. For Mitchell, his it is what resolves him to invest himself fully into making machines of war. True to the film's propaganda origins, the Germans are portrayed as arrogant and megalomaniacal, making use of all the contemporary stereotypes that still to some degree form the core of British prejudices towards our Teutonic cousins. Significantly, the practical, unsentimental Germans also gently mock Mitchell's romantic notions of the poetry of flight as being essentially British sentimentality. In The Wind Rises, Horikoshi and Honjo's visit to the Junkers production facility in Dessau demonstrates the junior status the Germans consider Japan to hold in their partnership, and the two Japanese engineers are constantly being barred from inspection of certain pieces of technology. The only place where The Wind Rises could be called explicitly patriotic is where Horikoshi and Honjo are forced to assert themselves against the arrogant Germans, again reinforcing the film's conflicted attitude towards its protagonist's work and what it represented.

Another interesting moment from the scene at the Junkers yard comes when Horikoshi is involved in a fracas with a German guard over his wishes to more closely inspect one of the new all-metal aircraft. In that moment, the elderly Hugo Junkers himself intervenes on Horikoshi's side. This moment of solidarity from a fellow artist is given greater significance later on, when Castorp reveals that Junkers is not on good terms with the Nazis (he was a socialist and a pacifist who hated the Nazis and ended his days under house arrest). A much bigger relationship with a fellow aircraft designer is the friendship that Horikoshi strikes up in his dreams with Giovanni Battista Caproni. Caproni was prone to plenty of errors and failed experiments himself, and his bizarre Ca.60 Noviplano makes a brief appearance in one of the dream sequences, wobbling and warping as it flies. Caproni takes on the role of a sort of spirit guide, representing unfettered creativity, the dream of aviation as a peaceful technology, as well as the compromises an artist must make to pursue his dreams.

In The First of the Few, there is no fellow designer or engineer with a comparably large role, but again during the visit to Germany, Mitchell encounters one of his opposite numbers in the form of Willy Messerschmitt, designer of the Messerschmitt Bf 109, the plane which would be the Spitfire's primary opponent during the Battle of Britain. Mitchell and Messerschmitt's encounter is terse and brief, but lasts long enough to give the enduring impression of two opponents sizing each other up in advance of a fight. Other than that moment, Mitchell's only encounters with his contemporaries are in his encounters with the likes of Robert McLean and Henry Royce, both of whom are allies, who assist Mitchell in creating his masterwork.

Mitchell's primary confidant is his test pilot, the debonair ladies' man Geoffrey Crisp, whose role can perhaps best be explained by the need for a sizeable role for the eminently bankable David Niven. Nevertheless, Mitchell's wife Diana also plays a key role in supporting her husbands dreams while at the same time keeping him grounded. Diana is portrayed as an archetypal domestic goddess and dutiful wife, willing to sacrifice her own happiness for the sake of her husband's dreams. In one poignant moment, as she begs her sick husband to stop his work and go away with her, he confronts her directly with the idea that the looming war and the work he is doing is “more important than us”.

While Mitchell and Diana are presented from the start as a fully-formed couple, Horikoshi's relationship with Naoko is shown from their first awkward meetings, gradually blossoming through their courtship at a rural holiday retreat, and their eventual marriage. Like Diana, Naoko is self-sacrificing to a fault, eventually leaving for the mountains to avoid distracting Horikoshi from his work.

Both films follow the traditional pattern of studies in artistic obsession by interweaving the artist's passion for his work with the notion of death. The sacrifices the women make for their men are also harbingers of death, symbolising the victory of art and its eternal legacy over life in the present and now. In Naoko's case it is her own death from tuberculosis, while in Diana's case, it is resigning herself to Mitchell's own self-destruction via an unnamed disease (the real RJ Mitchell died of cancer, although for dramatic reasons this is not stated in the film, in order to keep the possibility of his recovery open).

Also, in both films this relationship between obsession and death takes on a mystical significance. In The Wind Rises, the wind itself takes on a metaphorical role, with Horikoshi and Naoko's meetings always accompanied by strong gusts of wind. It is the appearance of one of these gusts as he watches the successful test flight of his new plane that tells Horikoshi that Naoko has died. In The First of the Few, it is Diana who is present to see the Spitfire's test flight while the now very unwell Mitchell watches it fly over him in his garden. After the flight, Diana returns with the news and leaves him to rest in the garden, surrounded (perhaps significantly) by birdsong, and as she enters the house, she is struck by a similar psychic realisation of a life passing from this world.

These mystically-inflected moments of death link back to the mystical nature of the inspiration that Horikoshi and Mitchell themselves are portrayed as having discovered at the start of their stories. Just as the word inspire, to breathe in, can also mean breathing in the life of creativity, so its opposite, expire, can also mean death. In each case, a life must be traded for the creation of a work of art.

While The Wind Rises is an antiwar film that appears conflicted in its love for its subject matter, The First of the Few has no time for pacifism and is unambiguous about the necessity of war. Still, both films make a point of contrasting their artist-heroes with the warmongering Nazis, in the British film's case quite explicitly, while in the Japanese film's case more subtly, using Horikoshi's encounter with the Germans to define Japanese national pride against an enemy everyone can agree on. It's tempting to see this as an adoption by Miyazaki of the postwar Allied consensus of who World War II's goodies and baddies were, but it also serves to draw attention to the confused and troubled nature of Japan's involvement in the war, as a partner to a regime that saw Asians as inherently racially inferior. While The First of the Few is a propaganda film and The Wind Rises is essentially a personal work that could be seen in some ways as a partially cloaked autobiography by Miyazaki, they both follow certain generic patterns of the obsessive artist subgenre, and both are films about men who sacrifice their marriages, albeit ultimately with their women's active consent and support, in their obsessive pursuit of creating machines of destruction. In the end, Mitchell sacrifices his life with Diana for the Greater National Good, while Horikoshi sacrifices his life with Naoko for something far more abstract and intangible. Miyazaki attempts in the final scenes to show some sort of cosmic balance between the horror of the war's destruction and the beauty of the planes that Horikoshi built. The First of the Few ends where it began, in the midst of the war with the RAF pilots fighting for their lives in Mitchell's planes.

Monday, 29 April 2013

Bad economics, anime and fantasy

Alright, so anime isn't the first place most people would think of turning for plausible economic narratives, but recent world events have triggered off a half-forgotten memory in me and got me thinking about anime anyway.

The issue I have in mind is the debate over the amount of US debt held by China and the extent to which this makes America China's bitch. The correct answer is (1) China has bought quite a lot of US debt, but the majority of it is still held domestically, i.e. the US is mostly in debt to itself,  (2) It gives China no influence whatsoever over the US because China needs that US$ denominated debt to maintain its own export-driven competitiveness, and (3) Even if China decided to take a hit to its own economy just to spite the Americans, someone else would just pick up the slack -- US debt yields are actually running in negative figures once adjusted for inflation due to the huge demand for government bonds in the face of uncertainty-plagued private sector investment scene. Basically, if China sold off all its US debt, it would no effect on the US economy except to raise the value of the RMB against the dollar, making Chinese exports less competitive and giving a small boost to the US economy.

OK, so that aside, why the relevance to anime? Well what this situation describes is precisely the moment when the plot of the 1998-99 mecha series Gasaraki stopped making any sense. Japan also holds a lot of US debt, and part of the plot of Gasaraki centred round an old Japanese Yoshio Kodama style figure, who stands up to the big bad Americans by threatening to sell off Japan's US debt. There then follows a rather cheesy scene where the Americans say that would hurt Japan too, and then the old guy claims that Japan's national character would save it, while America would descend into chaos, to which the American reluctantly agrees.

It's pure nationalist fantasy, but more than that, it's economic nonsense. Despite the slightly different circumstances (America is in a liquidity trap now, which explains the high demand for government bonds), it still makes no economic sense. Even if no one else wanted it, the Fed could simply buy up the debt, and as long as America had control of its own currency, it could just (inflation allowing) print more money to pay for it.

There is a historical precedent for debt being used as leverage over another government's policy though, but it's one going in the other direction, where the US threatened a large sell-off of British and French debt in response to the Suez Crisis, forcing a military withdrawal. The circumstances were very different in the case of the Suez Crisis though, for example Britain was still relatively recently out of the Second World War and was far more reliant on imports, which would have been devastated by a sudden devaluation of Sterling.

OK, so I'm a bit of a nerd about this, but in issues of economics and politics, I can't help sometimes being fussy about how these things work. When I play roleplaying games and every time I walk from one town to an other, I'm beset every dozen steps or so by increasingly fierce and violent beasts, I wonder how the economy can survive under such a serious threat to trade. I don't understand why the economy of Middle Earth isn't completely under the control of the eagles, since their ability to travel swiftly, even carrying large cargoes of goods, between the mining regions of the northeast, the agricultural regions of the west and the whatever-it-is-Gondor-produces region of the southeast would surely make them the wealthiest and most politically influential power in the world, especially given the well documented difficulties in traversing the Misty Mountains. Spice & Wolf would have been perfect for me, if only it had just got rid of the wolf aspect and simply been a documentary about medieval trade in a fictional universe.

I suppose the problem I had with Gasaraki, a show which otherwise made an admirable attempt to deal with sensitive political issues in a mature, balanced way, was that it transparently used nonsense economics to further a nationalist agenda, whereas your usual, run-of-the-mill fantasy or sci-fi simply ignores economics because it's primarily interested in telling an escapist adventure.

Tuesday, 27 November 2012

An current overview of anime in Japan

I was asked by MTV's new English language site devoted to Japanese music and pop culture to do a feature outlining general trends in anime in Japan to act as a sort of introduction for overseas readers. The site, MTV 81, is primarily designed to promote Japanese culture and everything they publish starts from the point that it's all going to be basically positive, so don't expect to find me ranting and raving about the evils of moé or calling Makoto Shinkai a sentimental faux artistic hack. Anyway, it's posted online here if you're interested.

Also, I started from the assumption that readers are going to have some idea of what I'm talking about since anime is pretty widely known and the kind of person who comes to a Japan-orientated site like MTV 81 is probably going to have at least a fair idea of what to expect from anime. If there are any truly egregious errors, I apologise (yeah, I know "Bakemonogatari" has a typo in it), but I tried to be as fair as I could in my assessment. Of course I'll have left out loads of stuff, and I admit I've been pretty much dead out of anime for the past few years, but I was able to field a lot of pointers from mates Wah from Analog Housou/Mistakes of Youth and especially Matt from Colony Drop (bearing in mind the obvious biases those sources entail).

Wednesday, 19 January 2011

Fractale: (lots of) thoughts after episode 1

Azuma Hiroki wrote possibly the best book ever written about anime and manga culture (certainly the best available in the English language), in Dobutsuka-suru Postmodern (Otaku: Japan's Database Animals), which explored, nailed down, and examined otaku culture in a way that was both fascinating, detailed and accessible. He was, as one might imagine, hated by some sections of otakudom (no one likes being analysed against their will), yet they bought his book in droves, and by the end of the early 2000s, Like his ideological contemporary, artist Murakami Takashi, it was becoming clear that many people working in the industry had read his book and absorbed what it had to say.

This is not the time to go Azuma-hunting in the world of 2000s anime, but the appearance of Fractale, based on a story and concept by Azuma (although only the novel, which follows a different story, was directly written by him, it is probably fair to say that the universe Fractale inhabits was developed under Azuma's strong influence), is very interesting, seeing the critic's position rotate through 180 degrees, to the other side of the screen.

The director tasked with bringing Azuma's idea to life is Yamamoto Yutaka, whose previous includes work on shows like Kannagi and Shakugan no Shana, as well as working for moé titans Kyoto Animation on Air, Kanon and Haruhi. As a result, Fractale is a work that turns on the influence of two creators with important connections to otaku and moé culture. One its arch analyst, dissector of its habits and behaviours, the other one of its most experienced practitioners, with a hand in some of the most iconic moé works of the decade.

The story begins in somewhere that might be a future Ireland or might be some kind of Celtic Neverland, with a boy called Clain encountering a mysterious, faintly alien seeming girl called Phryne, who is being pursued by a gang of assorted ne'er-do-wells. So far, so familiar. The environment and the animation are largely realistically drawn, with few of the usual visual signifiers one would expect of a moé anime. However, some of the characters' behaviour and certain cliches they act out, indicate that Azuma or Yamamoto (or both) nevertheless intends to run with some of moé's key tropes.

Flushed, sweating, eyes wide with fear: is he being sacrificed to the Great Cthulu? No, he just saw a girl's tits.

Within seconds of first encountering Phryne, Clain as been put in a situation where he must (in order to help the poor girl, natch) gingerly lift part of her dress covering her leg. He frets and faffs over this tedious piece of voyeurism that the production staff have contrived for him, which is par for the course among anime heroes of course, because it allows the audience to experience the thrill of precariously concealed underage female flesh, with hero-avatar's reaction providing the reassurance and validation that their intentions are actually the opposite. They are being forced to look up the unconscious teenage girl's skirt: they don't want to, but they have to in order to help her, and they feel really bad about it because, you know, they're not usually that kind of guy (yes, these are sarcastic italics).

Later when she appears topless in his room asking for help with the minor wounds she sustained, we're treated to the same paroxysms of crippling social inertia from Clain, but this time she is conscious and openly displaying herself to him, although the magic moé sex-away wand is at work here too. In order for the show to provide its audience with the titilation they require without ever making the girl seem like, you know, a scrubber, she behaves in a way that shows her to be entirely innocent of Clain's sexual discomfort. Thus the production team preserve her purity and innocence while at the same time preserving her role in appeasing the audience's sexual demands.

Naked, but not in a dirty way, thus the audience may be titillated also not in a dirty way.

Yes, I'm making a big deal out of something that is hardly the main point of the story. Nevertheless, compare and contrast with almost the exact same scenario in Miyazaki's Laputa. Pazu lives a self-sufficient life alone, working for the shaft engineer at the mine. When the girl Sheeta falls from the sky into his arms at the beginning of the film, there is also obvious interest in the beautiful, angelic young female presence that has appeared in his life, but there are important differences in the way he responds to her. His attitude is more brash, he wants to show off to her, be it his athletic abilities, the view of his home town, or his collection of flight memorabilia. In an instant, we know what is important to him, what kind of person he wants to be, and what his dreams are. We also find out that he can be clumsy in his pursuit of those goals, as when he falls through the roof of the house into a pile of rubble. But then we learn that he can bounce back from these setbacks through the sheer power of his enthusiasm and never-say-die attitude.

With Fractale's setting based on Ireland rather than Laputa's imaginary Welsh valley (although one picturesque Celtic location is surely as good as another, right?) Clain's interest in Phryne is displayed through sweat-drenched, cripplingly self-conscious voyeurism. Apart from a desultory interest in music, and the requisite otaku tendencies, his goals are vague; he demonstrates little interest in the world he inhabits, meanwhile his parents are distant, interacting with him only through a pair of inhuman looking automatons.

Elsewhere, the villains chasing Phryne are clearly modelled on the Grandis Gang from Anno Hideaki's Nadia, although with a shrieking underage girl in a nurse's uniform replacing the sexy and mature Grandis Granva as their presumed leader. One imagines (hopes?) that someone as clever as Azuma would have clever ideas for subverting these standard tropes in later episodes, although if he is really all that clever, then there is also the chance he'll know where his bread's buttered and just pander away for all he's worth.

"Shh, my dear: don't cheapen the moment."

This episode, however, does give hope that the former case may be true, for while Azuma may have immersed himself to a stupendous degree in otaku culture, he's not really an otaku: Azuma is a philosopher and to a limited degree a sociologist, and he has a more old-fashioned way of thinking. He may wish to dress up his work in some of the trappings of hyper-post-modern, "superflat" otaku culture, and he plays those cards well -- well enough in fact that some of the early interactions between Clain and Phryne (combined with Clain's infuriating habit of dropping his voice to a whisper for the final syllable of every fucking sentence that vomits forth from his face -- it just pushes my hate button, OK? Just wait till I start writing about Banner of the Stars) had me in spasms of spitting rage and hate -- but at the heart of Fractale, there is the sense that for Azuma, everything must mean something.

Clain's sense of dislocation and alienation, his vaguely geekish tendencies: these things are not the "boo-hoo, no one understands us" mutually masturbatory victimhood yowls of self-obsessed otaku. They are cultural observations from a person both intimately involved in and a keen observer of society. Like Miyazaki, and like any socially-concerned science fiction writer, Azuma is looking at the world, observing the interaction of technology and society, and projecting what this does to us.

When Clain explains that the reason he keeps the old videos of himself and his now (physically at least) absent parents is because they're in a rare, outdated video format, the moment is freighted with meaning because it forms part of an interlocking sequence of small events and incidents that have set up the theme. We don't really believe that Clain doesn't care for his parents, what this scene shows rather poignantly is the way that Clain is so disconnected from his feelings that his sentiment for outdated machinery is the only outlet he is emotionally capable of using to express the loss he feels at his parents' absence.

Phryne sheds tears in place of Clain, who sits uncomprehending, surrounded by screens, speakers and the silent eye of the webcam.


There must be some debate as to what aspects of it are down to Azuma and which down to Yamamoto, and indeed to what extent the two are singing from the same hymn sheet, but yes, at least from this first episode, it is clear that Fractale has absorbed, and is casually regurgitating, many of the themes and cliches that underlie modern moé-influenced anime; and yet, it also seems intent on putting them in a wider social context. Yes, it is littered with transparent references to older anime works, but the characters thus far have remained innocent of them, free from self-referential comic asides.

Where it's obvious that someone like Hayao Miyazaki passionately wishes that the modern otaku had never been born and, thanks to his more mainstream popularity in Japan and overseas, is able to continue living his life in blissful denial of their existence, Azuma and Yamamoto have been getting their fingers dirty, peeling through the onion skins of moé culture for the past ten years and more, and are among the best placed people out there to engage with this most divisive aspect of Japanese pop culture in an interesting and valuable way (before presumably ruining it with a feeble final episode, like we all secretly know they will).

Thursday, 7 October 2010

Tytania: Documenting the Slow Death of Anime (Part 478)

Status:
Abandoned midway through episode 18.

Reason:
The makers didn't seem to care, so why should I?

Seriously, there seemed to be this weary attitude of, "Oh, this'll do," permeating every creative aspect. The battles were dreary and one-dimensional, the animation cheap and crudely rendered, the voice acting cliched and grating, and the script... oh, the script...

Pyuu! Pyuu! Blip! Zap!: a typical battle in Tytania

Fan Hyulick is a Reluctant Hero, which puts him at the end of a noble tradition that includes Harrison Ford's Rick Deckard from Blade Runner, Harrison Ford's Han Solo from Star Wars, and, erm, Shinji from Evangelion. However, Fan is reluctant to the point of being practically catatonic, lacking any of the coiled intensity that is needed to provide tension with his happy-go-lucky exterior. The audience really needs to see this tension in a Reluctant Hero in order to emotionally engage with his reluctance. In Deckard's case, there is a brooding intensity about him that suggests a capacity for ruthlessness and violence that the character himself despises; Solo is in some ways the reverse, his reluctance to fight masking a romantic instinct that he is embarrassed about showing; Shinji is wracked with Oedipal traumas and insecurities that he tries to suppress. In all these cases, there is something sympathetic about the character revealed in his reluctance, be it Deckard's unwillingness to return to his violent past, Solo's roguish charm, or Shinji's sheer smallness in the face of what he is being asked to do. However, what the audience is really looking for is the moment when the hero casts away his reluctance and his repressed inner self is revealed in a blaze of cathartic glory: the violence of Deckard's conflict with the replicants, the excitement of Solo's rebirth as a hero of the Rebel Alliance, or the increasingly raw, primal emotions released by the the gradual exposure of Shinji's subconscious.

Fan Hyulick gives us none of these things. It is as if the writers were afraid that compromising his easygoing exterior in any way would make him less cool to whatever idiotic audience they were trying to appeal to, when in fact it just makes him seem two dimensional and immature. He forms an attachment to the girl Lira, although she's drawn in such a scattershot way that it's hard to see why; the only reasons we are given are that she's pretty and she can make good omelettes. Perhaps if your only meaningful contact with a female other is with your own mother, then perhaps cooking might be the first thing you reach for in your assessment of female characters, but for most of us not still living in the 1950s, this is not only extremely poor writing, but actually actively insulting.

In anime, women develop new personality traits entirely for the convenience of men.

In any case, it's soon clear that Lira only exists so she can be killed to give Fan his needed motivation. Not only that, but just in case you were moving into any sort of engagement with or immersion in the plot, there is another, equally irritating character on hand in rebel strategist Dr. Lee, to explain precisely this to us. Literally, Dr. Lee actually comes out and says something along the lines of, "Fan doesn't have the motivation to fight now. He needs something dreadful to happen to someone he cares about so that he'll be angry enough," just before Lira dies (in predictably contrived and clumsily handled circumstances) and then, hey presto, motivation (and, two for the price of one, woman character and hero's sole emotional connection removed from story).

As with Fan, the writers constantly seem afraid of immersing Dr. Lee's character emotionally in the story, with him constantly referring to the rebellion he is organising as his "research project", in a way that comes over more like teenage fanfiction than the sort of thing you'd expect from a professional writer.

As for the antagonists, the Tytania clan, they are certainly the more interesting side of the story, but not by much. Red headed Duke Jouslain is clearly the writers' favourite character, which perhaps explains why Fan Hyulick's side of the story seems to have been dashed off with such obvious disinterest. He is a likeable enough combination of sympathetic, intelligent and ruthless, and plays off well enough against his cousins, the Prim & Proper One, the Angry & Aggressive One, and the Sinister & Scheming One. Also of note is Prim & Proper, who is the only character in the whole first 75% of the series who displays any character progression at all, going from arrogant in episode one, to hurt and ashamed in episode 3, to wiser and somewhat improved in all subsequent episodes. To this, I offer the writers a hearty "well done," and append a humble, "more, please."

Evil and homosexual? What a shit!

Rather worse is Angry & Aggressive's gay younger brother, with whom the writers manage to play every sickeningly homophobic card they have to hand, portraying him as a vain, effeminate, cowardly, sadistic, sexually predatorial paedophile. This opens up a curious question about the moral universe Tytania's writers inhabit. On the one hand, they seem the think the idea of "freedom" and the culturally familiar environment of liberal democracy alone are enough to make us sympathise with the rebels, but on the other hand, their portrayal of women and homosexuals, not to mention the constant forelock tugging of the servant classes towards their social betters, remains trapped in the pre-war years. If this were simply a case of them showing how the social order of the Tytania universe is aligned, that would be admirable (a good science-fantasy should portray a world with different culture and values to our own), but there has clearly been so little thought, care and attention put into its construction that this view is hard to credit. More likely, they felt that making Angry & Aggressive's younger brother a homosexual was a handy way of "punching up" the script, making him seem more sinister; more likely they simply felt that making Lira good at cooking was the most natural way of showing that she's at heart a good woman despite her spunky exterior; most likely it seemed obvious to them that when a planet's old set of feudal overlords is overthrown by a new set of feudal overlords, the servants should remain loyal to their rightful rulers -- anything else would be sneaky and treacherous.

Unfortunately, generally speaking, there's not really enough to dislike in the Tytania clan to make Fan's rebellion anything you can really root for, and the whole story is far too simplistic and half-arsed to work in any other way. Tytania creator Tanaka Yoshiki's better known Legend of the Galactic Heroes exceeds Tytania by presenting a world where two likeable and sympathetic heroes, Reinhard von Müsel and Yang Wen-li, are driven into deadly conflict with each other, manipulated by forces outside of their control. Tytania, with considerably fewer episodes in which to tell its tale, simply has none of this sense of grand, overarching events influencing the story.

The way Tytania unfolds is equally uninspiring. Fan is presented to us as a tactical genius, but all his schemes seem to involve simply creating a diversion and then somehow breaking into/out of whatever armed compound he's currently stuck in/trying to rescue someone from, and simply trusting in his plot shield to help him carry it off. Ocean's Eleven this ain't. The space battles play out like video games, and 1970s video games at that, with the spaceships just lining up to zap each other with death rays a la Space Invaders. Das Boot this also ain't. The plotting and intrigue among the Tytania royal family is marginally more diverting, but only in the sense that being less diverting would mean multiplying a base interest level of zero. Every Tytania plot runs like this: A plots against B -> A moves against B -> B is revealed to have already known about A's plot -> A dies/is killed. Defence of the Realm, this most assuredly ain't.

Three men with crap haircuts: plotting (also scheming).

Most of all, however, Tytania just isn't Legend of the Galactic Heroes. This wouldn't be so bad if it wasn't so transparently trying to be, but it is, and it fails pitifully. In every single respect it is its illustrious forbear's pale imitation, the writers, artists and directors failing to imbue it with even a glimmer of what made Legend of the Galactic Heroes the flawed but nonetheless impressive and well crafted work it remains to this day.

Wednesday, 19 May 2010

Murakami Haruki: Godfather of Moé

Yes, I've touched on this before, but lately I've been thinking it deserves expanding upon. Nevertheless, before I begin, some caveats. Firstly, I am a fan of Murakami Haruki, although (as will no doubt become clear) I think his writing has several limitations. Secondly, I am not a fan of moé, although (as readers of this blog will perhaps already have figured out) I remain open to being impressed by shows touched with its fell mark. Now onto the meat of the piece...

One of the key recurring themes of Murakami's female characters is the way that all of them are presented as a mixture of quirky and vulnerable, in just the right balance that lets the (male) reader admire their unique and independent mind, but also fills the (male) reader with the desire to protect and care for her. This is a fundamental quality of moé, and Murakami codified a lot of these characteristics while anime was still struggling, lobe-finned, out of the prehistoric swamps of 1970s/80s kids' cartoondom.

Murakami's women appear in various shades of male fantasy, but the main types have traditionally fallen into three basic categories:

First, there is the whore with a heart of gold. She is usually a college student who sells herself willingly, which is a neat way of circumventing a lot of the less pleasant aspects of the trade, and she uses sex in a therapeutic way, healing the metaphysical wounds of her clients. She is probably the most well-balanced of the Murakami femmes, and her vulnerability stems from the fact that for all her independence, she is nevertheless being exploited (by bad, or at least morally ambiguous people, not by good people like the guy actually fucking her). The girl with the ears (Kiki) from A Wild Sheep Chase, Creta Kano from The Wind-up Bird Chronicle, any one of a number of characters from Dance Dance Dance, and the girl Colonel Sanders provides for Hoshino in Kafka on the Shore are all variations on this.

The second type is the ethereal beauty, disconnected from our reality, but who hints at vision beyond our realm. She is often vulnerable through an innate fragility and an inability to relate in a normal day-to-day manner with our world. Naoko from Norwegian Wood is the archetype for this character, although variants on her could include Shimamoto from South of the Border, West of the Sun, Sumire from Sputnik Sweetheart, and the "End of the World" librarian from Hard Boiled Wonderland and the End of the World.

Thirdly, we have the spunky, boyish, inquisitive, female take on Holden Caulfield. Her brash, self-confident exterior usually masks a sensitive, easily damaged soul. She will invariably mock and feign scorn for the main character, but gradually come to care deeply for him. In some of Murakami's books this character is presented as a child, explicitly out of the hero's sexual strike zone, and on others she will be of equal age and a valid romantic partner. Midori from Norwegian Wood, May Kasahara from The Wind-up Bird Chronicle, Yuki from Dance Dance Dance, and the "Hard Boiled Wonderland" librarian from Hard Boiled Wonderland and the End of the World all fit the bill here.

Finding a foreshadowing of moé in this is not a chore. One could loosely summarise these three character types as (1) Misato Katsuragi, (2) Rei Ayanami, and (3) Asuka Langley Soryu, although Misato is a rather more well-rounded character than Murakami ever managed, and no Murakami heroine ever scaled the heights of melodrama that Asuka attained. Looking more deeply into moé as developed through the 2000s via the media of visual novels and light novels, you nevertheless find Murakami's character formulae cropping up again and again.

The Naoko type is frequently re-conceived as the terminally ill girl that forms the mainstay of visual novel trauma-porn, and the May Kasahara type is a simple variation on your boilerplate tsundere. The Kiki/Creta Kano type is a rarer proposition thanks to moé culture's inability to deal with the idea of sex in any post-pubescent manner, but she is nonetheless present in some form, often in the "big sister" role.

A recent, explicit example of Murakami-as-moé is the incorporation of the 12 year-old Yuki from Dance Dance Dance into the dating simulator/girlfriend tamagotchi phenomenon Loveplus as the character Rinko. Yuki was introverted, Rinko likes books; Yuki was a fan of Talking Heads and, erm, The Police (and, most tragically, Genesis), Rinko likes punk; Yuki doesn't mention anything about fighting games, but, hey, you gotta keep up with the market. What it says about the Loveplus creators that they chose Murakami's most utterly un-sexual character as a template for one of their date-models I humbly leave up to the reader's imagination (clue: either (A) they think their customers are paedophiles, or (B) they think their customers can't deal with a character with any sexual motivation of her own).

Another example of Murakami's world intruding directly into the land of moé is in Abe Yoshitoshi's Haibane Renmei, which recreates "End of the World"'s mysterious walled town (sadly sans library) and puts its heroine down a well for a couple of days a la Wind-up Bird Chronicle (there might be some debate about its moé credentials, but the fact that my wife hates it with a passion puts it very powerfully in the moé category). Here none of the characters particularly fits any of the Murakami archetypes, but the format of the show fits each girl up with her own hidden weakness or vulnerability, from something as simple as Nemu's sleepiness through Kuu's loneliness, to Reki's more complex issues. This is essential to the progression of the plot, and the viewer's task is to dig up and reveal the source of each girl's vulnerability throughout the series.

The existence of the specific character types Murakami created is in many ways irrelevant. What matters is the combination of quirkiness and vulnerability, and the protective response that they evoke in the reader. What Murakami makes clear, and what moé culture shies away from (or rather pretends to shy away from), is the explicit sexual appeal of these characters. Even where the narrator of The Wind-up Bird Chronicle distances himself from any sexual feelings for May Kasahara, May herself is undeniably a sexual being, and by in this way making her existence independent of the male protagonist's gaze, this is partly why she is Murakami's best female character.

Friday, 19 February 2010

Summer Wars: Not as Good as They Say

I don't think I've ever seen any kind of anime receive the kind of universal acclaim afforded to last year's summer smash hit Summer Wars, Hosoda Mamoru's follow-up to the genuinely very good Toki wo Kakeru Shojo. Review after review and analysis after analysis hailed Hosoda as the successor to Miyazaki Hayao, the Japan Media Arts Festival picked it out for the Grand Prize (the absolutely masterful Kemono no Souja Erin, surely!), and fans queued up round the block for weeks to watch it.

I know what you're thinking: so what's wrong with it that makes it so popular?

Summer Wars certainly has its moments. There's some snappy dialogue, some larger than life characters, and some nicely-played dramatic interaction early on, but it also can't help diving too far into abstraction in the latter part, and that's primarily where it falls down.

Nationalism and patriotism (and whatever you say, there really is no practical difference) in film or television tread a fine line. Within a film -- diagetic patriotism, if you will -- it can be an effective way to represent a particular character's personality, and it's fine or even admirable. Where the film itself is pushing the patriotic buttons (non-diagetic patriotism) then it's more troublesome. Old war films like In Which We Serve sometimes get away with it by being brilliant, and The Green Berets gets away with it nowadays because the gift of hindsight (and preferably a handy pair of irony-shaded glasses) makes it seem endearing and naive. Others, such as Takahashi Tsutomu's hilarious women's baseball manga Tetsuwan Girl, get away with it simply by being so unbelievably absurd (intentionally or otherwise) that there is no other option than uproarious laughter at least twice a page. Still others, like Itami Juzo's Tampopo, tread a more complex path between sending themselves up and retaining a perverse pride in their own eccentricities.

Summer Wars attempts this latter path, perhaps largely succussfully. Again and again it plays up to an imaginary past of traditional Japanese values, uncorrupted by American culture, with every family member representing some patriotic (yet never humourlessly so) ideal of Japaneseness, from the stern yet kind-hearted, nagitana-wielding matriarch to the family history buff/karate teacher/fisherman uncle, to the teenage video game champion, to the baseball-fixated fat woman whose position in the family I couldn't determine. Only black sheep illegitimate child Wabisuke has a troubled side, and you know he's bad news because he's been in America. Still, even he lets us know early on that he can be saved when he mentions that for all its inferiority to the US, Japan still does better beer.

The scenes with the family are, as you can imagine with such two-dimensional characters, desperately cliched, but they are nevertheless the most effective and enjoyable parts of the film, working as an affectionate sending up of Japanese life (or at least Japan's image of itself, which in these postmodern times can often seem more like reality than the dreary truth does,) as well as pushing a lot of the right dramatic buttons. For the first forty minutes or so, Summer Wars is, while by no means reaching Itami's level of quirky social satire, nevertheless a top notch film.

The second half/two thirds of the film, after the grandmother dies (old people in Japanese films exist primarily to die so that their troublesome family members can weep a bit and reflect on their lives) shifts the focus from the family drama more fully towards the problem in the online world of OZ, and this is where Summer Wars goes completely off the rails.

The presentation of OZ is fascinating, with designs clearly influenced by Japanese artist/fashion whore Murakami Takashi (who also provided the visual impetus for Hosoda's short film/Louis Vuitton commercial Monogram). This is also interesting in the way it shows how Murakami's work has gradually come to be accepted and incorporated into anime culture, despite initial resistance from otakudom at the way he (many at the time felt) exploited otaku culture through his work. Not just through Hosoda's work, but also in many of the designs in last year's Kūchū Buranko anime, it seems that the anime world is increasingly coming to accept Murakami as one of their own.

The problem with it is that while OZ is an interesting visual concept, it's difficult to sustain emotional engagement in such an abstract world. By showing us the real characters behind the avatars during the first part of the film, and by regularly cutting back to events in the house, Hosoda presumably hopes to give us a "real world" starting point to latch onto, but he fails. The final hour of Summer Wars basically amounts to watching people sitting around a computer screen, and it's boring.

The fact that the villain that they're fighting against is an entirely impersonal, motiveless computer programme called "Love Machine" makes it even more difficult to care, and by the denoument, when Natsuki enters OZ for the final confrontation with Love Machine, all possible interest I had in any of the characters or events had been stripped away.

Azuma Hiroki spends a whole chapter of his book Dobutsuka-suru Postmodern (Otaku: Japan's Database Animals) discussing the ways otaku culture fetishises a self-congratulatory and imaginary image of Japanese history, particularly the Edo Period, and then warps and twists them to incorporate their own, more recently developed fetish objects. With the image of Natsuki's avatar during the final confrontation, Hosoda appears to have lifted (or paid tribute to) as many of the traits that Azuma identifies as he possibly can, fixing her up with a miko's outfit, fluffy animal ears, and later a pair of angel wings (to show she's levelled up, natch). This is interesting, but self-referentiality isn't what the film needs at this point. The whole final portion of the film becomes completely tied up in rules: the rules of the games, the rules of the computer world and the network, and the rules of otaku culture. Humanity, irrationality, emotion, and character lose their power to influence the plot, and are relegated to a reactive role, the characters' faces telling us when we should be caring about a particular lump of pixels moving around on a computer screen.

People claiming that with Summer Wars Hosoda has unseated Miyazaki as the king of anime filmmaking are deluding themselves. 2008's Gaki no Ue no Ponyo demonstrates that Miyazaki is still miles ahead in terms of originality, clarity of vision, character writing, pacing and emotional engagement. In fact even the Hosoda who made 2006's Toki wo Kakeru Shojo is miles ahead in those respects too. Summer Wars is an interesting premise that starts off by no means unpleasantly, but quickly gets eaten up by its own concept.

Wednesday, 17 February 2010

Holden Caulfield, What's it All About?

Obviously every time a famous writer or other artist dies, there's the usual round of sentimental tributes as people fall over themselves to say just how much Dick Francis or whoever means to them, although for most people, their death is more likely simply an opportunity to remember the work of a writer you might recall being forced to read at school, or perhaps whose book you read and kind of liked a long time ago. Deaths, to most of us, serve as happy reminders that, yeah, that book that I hadn't thought about once for the last twenty or thirty years wasn't bad.

For me, J.D. Salinger was one of those writers, and more than anything I might have cared about his life or the minute body of work he could be bothered to publish, his death made me think, "Male lead characters in anime are rubbish, and Holden Caulfield gives us some hints as to why."

Without going into too much detail (Catcher in the Rye is a short novel and probably one you've pretended to have read on numerous occasions, so why not track it down and read it for real?) part of what I find appealing about Caulfield as a character is a combination of his knowing, often penetrating ability to size other people up, and his lack of knowledge and lack of understanding of himself (this is a trait you also see in the play/film Alfie, and a key factor in allowing the audience to feel pathos for a title character who really does some horrible things.)

Catcher in the Rye's most recent Japanese translator, and one of Salinger's most famous Japanese fans, the novelist Murakami Haruki, has drawn on these aspects of Caulfield's personality in the past, most frequently applying them to young, proto-moé female characters like Yuki from Dance, Dance, Dance, Midori from Norwegian Wood, and most strikingly May from popular metaphysical harem drama The Wind-up Bird Chronicle.

It's significant that in Murakami's mind the character of Holden Caulfield maps most closely onto a female character, whereas his male characters more often drift through his stories in a state of weary passivity. Sure, part of this is derived from the insouciant cool of Raymond Chandler's classic detective Philip Marlowe, but where Marlowe was quick off the hip with a wisecrack or a punch to the guts, Murakami's heroes are a bit more, you know, bland. They are, he seems to be trying to tell us, ordinary guys, trapped in this dizzy maelstrom of crazy women.

Many anime heroes, like Holden Caulfield, have a protective relationship with their little sister, but, like Murakami's male heroes, they are also overwhelmingly bland. Caulfield is brash, frequently out of control, and self-destructive, and Salinger isn't afraid to show Caulfield's flaws leading him into dispiriting, humiliating situations; however, in his flaws he's also charming and vulnerable, as well as pro-active and driven. Caulfield operates at a higher level of reality to us, he is his readers' strengths and flaws magnified, he is extraordinary. Now look through a few character summaries of most popular boys' anime and count how many times the lead character is introduced with the hateful phrase "XXXX is an ordinary high school boy". The only weaknesses a typical anime hero is allowed to have are shyness around girls, a lecherous streak, and weakness of nasal blood vessels. All he can do is react to external stimuli, either in the form of more active (often female) characters around him, or the anime scriptwriter's favourite deus ex machina, destiny.

Time was that every disaffected teenage boy/celebrity assassin in the world carried a copy of Catcher in the Rye in his pocket, so closely did Holden Caulfield's travails resonate with the trauma of youth. Nowadays, anime (and in Japan the light novel) has eaten up huge chunks of the offbeat, faintly alternative youth culture party cake, but the level of its male character writing has still to see its voice change, grow its first pubic hair, and take the first step out of its perpetual pre-adolescence.

Wednesday, 11 November 2009

Recommended reading on moé

Two excellent posts cutting to the bone of that mysterious beast that men call moé here and here. Very little for me to add here at this time, except to say that one should take anything that 3G otaku, however literate their writing appears, have to say about otaku culture with a big bag of salt. They are sociopathically sophisticated in the art of sef-delusion.

Saturday, 5 September 2009

A Tale of Two Paprikas

Kon Satoshi gained something of a reputation with his 1997 film Perfect Blue as a director who likes to take a, let's say, "liberal" approach to his source material when working on an adaptation. As a result, a read through Tsutsui Yasutaka's original 1993 novel Paprika also throws up numerous interesting differences with Kon's 2006 adaptation. These differences can be summarised under the categories of "structural" and "thematic".

Kon's film is structured more as a mystery and a thriller, with key information withheld or expressed only obliquely until more dramatically opportune moments. The missing DC Minis are introduced right from the get go, Osanai acts as a friend and an ally initially, and Inui seems to be a cranky and troublesome boss, but isn't revealed as the villain until later on. Parallel to this, the characters of Noda and Konakawa are combined into the single character of Konakawa, and his rank in the police force is reduced to that of a simple detective. As a result, the film presents a neat parallel between Paprika's investigation into Konakawa's dream and the evolving mystery of the theft of the DC Minis.

On the other hand, Tsutsui's novel makes it clear from very early on that Osanai and Inui are up to no good. The novel is still a thriller, but it is psychological rather than a mystery. Atsuko/Paprika's enemies are established from the start, and we follow her path through the developing series of plots and machinations at a far less frenetic pace.

Similarly, the connection between Atsuko and Paprika is established explicitly, even to the point of detailing how Atsuko changes her appearance, adding freckles and moving her voice to a more girlish register to complete the disguise, whereas in Kon's film the connection between them is a little more blurred. Kon hints that they are the same person, and eventually states it clearly, but he never explains exactly how two such physically different people could be the same. Is it a physical disguise, or is it a blurring of reality and dreams through the use of the DC Mini? By the end, the two have separated completely, appear alongside each other, and even argue over which one is more real.

How the two versions of the story deal with the boundaries of reality and dreams crosses over into the area of thematic differences. Kon, in the film version's stunning opening sequence, makes it clear that he views the boundaries as fluid right from the start, whereas Tsutsui breaks them down at a much slower, more measured pace. For Kon, with that opening rush through clips of The Greatest Show on Earth, Tarzan, Roman Holiday, and a spy thriller that might be From Russia with Love or possibly North by Northwest, the breaking of those boundaries mirrors the way the audience of a film set aside one reality and step into another, as well as the way the director of a film takes a world from his own imagination and recreates it as an entirely new reality on the screen.

In Tsutsui's novel, cinema is certainly a minor theme, particularly in Noda's dream, but he seems much more interested in the details of mental illness and psychotherapy (which Kon largely glosses over), and in particular issues of sex and sexuality. There are some sharp observations about the way Japanese society frowns on attractive women also displaying obvious intelligence in public, but mostly sex is portrayed as the battleground where the novel's competing philosophies slug it out.

The homosexual relationship between Inui and Osanai plays out as faintly abusive one, based on power, and throughout the story, Osanai shows himself unable to view sex outside of expressions of power. Atsuko, portrayed here as much more sexually assured than her equivalent in the film, has a much more empathetic attitude to sex. As Paprika, she often forms close attachments with the patients of her dream analysis, and on one occasion actually has sex with Konakawa in a dream as part of his therapy (compare with the slap across the face she directs at him after he kisses her in the film). Towards the end of the film, as the dream world and real world merge, she is happily engaged in concurrent sexual relationships with three different men, often all at once.

The collision between Atsuko's empathetic approach to sex and Osanai's power-based approach comes in a scene where Inui directs Osanai to rape Atsuko. Osanai, confident in his good looks and desirability, is convinced that all he needs to do is force himself on her and she will become subservient to him. That all he needs to do is "break" her. Unable physically to resist, Atsuko resigns herself and in fact decides to use it as a chance to work off some of the physical need for sex that she hasn't had time to act on because of her work. However, once she shows herself willing to act as a proactive partner, Osanai finds himself unable to sustain an erection and is forced to beat a humiliating retreat. Even then, Atsuko chides herself for mocking his sexual inadequecy and not empathising with him more.

Finally, with Inui, the main villain, there are key differences. Kon portrays him as an old, crippled man who wants to use Osanai's young, attractive body to renew himself. In the novel, there is an entire subplot that is absent from the film, dealing with Atsuko and Tokita's nomination for the Nobel Prize and Inui's jealousy after he lost out to a British scientist many years ago. The battle lines with Inui, however, remain the same as with his protege Osanai. Power and domination versus empathy and understanding, brainwashing versus therapy, and interestingly Christianity versus Buddhism. Inui's dreams are deeply infused with European, particularly Christian, imagery. As Tokyo descends into chaos, mythological creatures from ancient bestiaries do battle with Buddhist deities in the city streets. Inui takes the form of the demon Amon, quotes lines from the Jesuit training manual, summons griffins, and creates vast cathedrals from nothing, while the two barmen, Jinnai and Kuga, battle them as Acala and Vairocana.

Singling out which is the better of the two is a pretty much meaningless exercise and the two are different enough that you could enjoy both without one ruining the other for you. The fact that Tsutsui himself appeared in the film as the voice of Kuga (acting alongside Kon himself as Jinnai) suggests that he had no problem with the hatchet that Kon took to his story, and it's obvious reading the novel why the director of such films as Perfect Blue, Millenium Actress and the TV series Paranoia Agent would be interested in it.

There are definite issues (possibly on the translator's side) with the quality of writing in the novel, particularly the way it hammers away through the third person narration at points that could be better expressed more subtly through the characters' actions; but perhaps the most unusual point from the point of view of Kon's back catalogue and Tsutsui's novel, is the way the film version shies away from the most controversial aspects of the novel. Tsutsui followed the release of Paprika with a three year self-imposed strike in protest at the Japanese literary establishment's squeamishness around taboo issues like mental illness. However, despite Kon's track record of touching on controversial social issues such as suicide, homelessness, prostitution and Japan's militaristic past, the film version of Paprika is mostly shorn of the novel's most pointed aspects. As it stands, Kon's film is a superb fireworks display of postmodern cinematic trickery, in some ways influenced more by Godard and Truffaut than it is by Tsutsui's novel, but lacking a lot of the meat of its printed forbear. In a sense it can be said that Paprika (1993) is a triumph of the "what", while Paprika (2006) is a victory for the "how".